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Crichtomoloch
UniqueCunning + ResilientSuperhybrid

Crichtomoloch

The facial horns of the Crichtomoloch grow to different dimensions depending on its seniority in herds of other ankylosaurids!

Build your creature

Health
4,650
Damage
1,450
Speed
115
Armor
15%
Crit chance
20%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Crichtomoloch reactive Unlocks at enhancement 5

At the start of the turn, if this creature's HP is 50% or less.

Self. 50% chance to dodge 66.7% of damage for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,6506,975
Damage1,4502,175
Speed115155
Armor15%15%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,8251,192
2315070,0004,0161,252
2420080,0004,2171,315
2525090,0004,4281,380
26300100,0004,6501,450
27350120,0004,8821,522
28400150,0005,1261,598
29500200,0005,3821,678
30750250,0005,6521,762
311,000250,0005,9051,841
321,000250,0006,1381,914
331,000250,0006,3701,986
341,000250,0006,6262,066
351,000250,0006,9752,175
Level 26HP 4,650DMG 1,450SPD 115

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Group Resilient Strike

Lv 21+Delay 0Cooldown 0

Self. remove damage reduction.

All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 2

Instant Dodge Impact

Lv 21+Delay 0Cooldown 1Priority

Self. cleanse damage over time.

Highest damage opponent. attack 1.5x; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

active · Move 3

Afflicting Alert Stun

Base / secureLv 21+Delay 0Cooldown 1Priority

Self. shield 100% for 1 turn, 2 attacks.

Highest HP opponent. remove all positive effects; attack 1x.

threatenedLv 21+Delay 0Cooldown 1Priority

HP 50%

Highest HP opponent. reduce all resistance by 25% for 2 turns, 4 attacks.

Fastest opponent. stun 100% chance for 1 turn.

Highest HP opponent. attack 1x.

Variant details →
active · Move 4

Sly Rampage and Run

Lv 21+Delay 1Cooldown 2

Highest damage opponent. attack 2x.

All opponents. reduce Damage by 50% for 2 turns, 2 attacks.

Self. swap out; shield 50% for 2 turns, 1 attack.

Counter, swap & passive abilities 3
Lv 21+Delay 0Cooldown 0

Self. increase Armor by 15% for 2 turns, 2 attacks.

Lv 21+Delay 0Cooldown 0

HP 50%

Self. increase Armor by 35% for 2 turns, 4 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Crichtomoloch’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot