Group Resilient Strike
Self. remove damage reduction.
All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

The facial horns of the Crichtomoloch grow to different dimensions depending on its seniority in herds of other ankylosaurids!
Enhancements unlock at level 30.
At the start of the turn, if this creature's HP is 50% or less.
Self. 50% chance to dodge 66.7% of damage for 1 turn, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,650 | 6,975 | |
| Damage | 1,450 | 2,175 | |
| Speed | 115 | 155 | |
| Armor | 15% | 15% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,825 | 1,192 |
| 23 | 150 | 70,000 | 4,016 | 1,252 |
| 24 | 200 | 80,000 | 4,217 | 1,315 |
| 25 | 250 | 90,000 | 4,428 | 1,380 |
| 26 | 300 | 100,000 | 4,650 | 1,450 |
| 27 | 350 | 120,000 | 4,882 | 1,522 |
| 28 | 400 | 150,000 | 5,126 | 1,598 |
| 29 | 500 | 200,000 | 5,382 | 1,678 |
| 30 | 750 | 250,000 | 5,652 | 1,762 |
| 31 | 1,000 | 250,000 | 5,905 | 1,841 |
| 32 | 1,000 | 250,000 | 6,138 | 1,914 |
| 33 | 1,000 | 250,000 | 6,370 | 1,986 |
| 34 | 1,000 | 250,000 | 6,626 | 2,066 |
| 35 | 1,000 | 250,000 | 6,975 | 2,175 |
Active moves at a glance. Select a name for full details.
Self. remove damage reduction.
All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Self. cleanse damage over time.
Highest damage opponent. attack 1.5x; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.
Self. shield 100% for 1 turn, 2 attacks.
Highest HP opponent. remove all positive effects; attack 1x.
HP ≤ 50%
Highest HP opponent. reduce all resistance by 25% for 2 turns, 4 attacks.
Fastest opponent. stun 100% chance for 1 turn.
Highest HP opponent. attack 1x.
Variant details →Highest damage opponent. attack 2x.
All opponents. reduce Damage by 50% for 2 turns, 2 attacks.
Self. swap out; shield 50% for 2 turns, 1 attack.
Self. increase Armor by 15% for 2 turns, 2 attacks.
HP ≤ 50%
Self. increase Armor by 35% for 2 turns, 4 attacks.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Crichtomoloch’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot