Shielded Heavy Strike
Self. cleanse vulnerability; cleanse damage reduction.
Lowest HP opponent. bypass armor, bypass dodge, attack 1x.
Fastest opponent. remove speed increase.
Self. shield 50% for 2 turns, 2 attacks.

In the wild, Stygidaryx can be observed engaging in aerial headbutt duels high above the treetops! The weighted skulls and tomahawk shaped bodies of these skyborne brawlers also help them deliver brutal hits on ground-level adversaries.
Enhancements unlock at level 30.
At the end of the turn, if this creature has reduced damage.
Self. cleanse all negative effects; increase Crit Chance by 30% for 2 turns, 1 attack.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,000 | 7,500 | |
| Damage | 1,450 | 2,175 | |
| Speed | 128 | 168 | |
| Armor | 15% | 15% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 4,113 | 1,192 |
| 23 | 150 | 70,000 | 4,318 | 1,252 |
| 24 | 200 | 80,000 | 4,534 | 1,315 |
| 25 | 250 | 90,000 | 4,761 | 1,380 |
| 26 | 300 | 100,000 | 5,000 | 1,450 |
| 27 | 350 | 120,000 | 5,250 | 1,522 |
| 28 | 400 | 150,000 | 5,512 | 1,598 |
| 29 | 500 | 200,000 | 5,788 | 1,678 |
| 30 | 750 | 250,000 | 6,077 | 1,762 |
| 31 | 1,000 | 250,000 | 6,350 | 1,841 |
| 32 | 1,000 | 250,000 | 6,600 | 1,914 |
| 33 | 1,000 | 250,000 | 6,850 | 1,986 |
| 34 | 1,000 | 250,000 | 7,125 | 2,066 |
| 35 | 1,000 | 250,000 | 7,500 | 2,175 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability; cleanse damage reduction.
Lowest HP opponent. bypass armor, bypass dodge, attack 1x.
Fastest opponent. remove speed increase.
Self. shield 50% for 2 turns, 2 attacks.
Highest HP opponent. attack 1.33x; damage over time 25% per turn for 2 turns.
Self. increase Armor by 30% for 2 turns, 4 attacks.
HP ≤ 50%
Highest HP opponent. damage over time 33% per turn for 2 turns.
Self. shield 50% for 2 turns, 4 attacks.
Variant details →Highest HP opponent. reduce all resistance by 50% for 2 turns, 2 attacks; damage over time 25% per turn for 2 turns; prevent swap for 2 turns.
Self. cleanse all negative effects; swap out.
All allies. shield 100% for 2 turns, 1 attack.
Attacker. remove cloak.
Most positive effects opponent. remove dodge.
Lowest HP opponent. bypass armor, attack 1x.
Highest HP opponent. reduce all resistance by 50% for 2 turns, 4 attacks.
Self. shield 100% for 1 turn, 4 attacks; taunt for 1 turn; cannot swap for 2 turns.
Attacker. prevent swap for 1 turn.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Stygidaryx’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot