Build options
Compare AquilosaurusCreate a custom version

Your build

Health
4,000
Damage
1,650
Speed
130
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
50%
Bleed (DoT)
50%
Damage reduction
Immune
Rend
50%
Speed reduction
25%
Stun
50%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Aquilosaurus reactive Unlocks at enhancement 5

At the end of the turn, if this creature's shield was destroyed.

Highest damage opponent. reduce Damage by 15% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Protect the Herd move icon from Jurassic World Alive

Target all allies. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks. Increase Armor 25% for 2 turns. Shield 25% for 2 turns, 4 attacks. Cleanse Damage over time.

Target lowest HP opponent. Attack .

Accelerating Shielded Distraction move icon from Jurassic World Alive

Priority.

Target highest HP opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Target Self. Shield 50% for 2 turns, 4 attacks. Increase Speed 50% for 2 turns, 4 attacks.

Cooldown: 2.

Target highest damage opponent. Attack , 3 hits. Reduce Damage 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Reduce Healing 50% for 2 turns, 4 attacks.

Delay: 1. Cooldown: 2.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase. Attack , 2 hits, bypassing Dodge.

Cooldown: 1.

Target attacker. Attack , bypassing Armor. Reduce Healing 25% for 2 turns.

Target highest damage opponent. Stun 66% chance for 1 turn.

Target Self. Dodge 100% chance, 67% of damage, for 2 turns, 2 attacks. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,0006,000
Damage1,6502,475
Speed130170
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,2901,357
2315070,0003,4551,425
2420080,0003,6271,496
2525090,0003,8091,571
26300100,0004,0001,650
27350120,0004,2001,732
28400150,0004,4101,819
29500200,0004,6301,910
30750250,0004,8622,005
311,000250,0005,0802,095
321,000250,0005,2802,178
331,000250,0005,4802,260
341,000250,0005,7002,351
351,000250,0006,0002,475
26 left
HP 4,000DMG 1,650SPD 130
Simulated battles · Level 26 vs 26 · No boosts

How to beat Aquilosaurus: counters that win

Battle level
49 of 494 beat it382 it beats

To beat Aquilosaurus, bring Rajadotholus, the best Unique counter. Use Slowing Resilient Strike, then Regenerating Bulwark, then Slowing Resilient Strike to win with about 61% HP left. Overall best: Proto Lux (Apex). Aquilosaurus: Proto Lux, Shantrospinos and Ceranosaurus beat it at level 26, and it beats 382 of 494 creatures.

How to beat Aquilosaurus with Rajadotholus, move by move

  • If Aquilosaurus opens with Protect the Herd: Slowing Resilient Strike, then Regenerating Bulwark, then Slowing Resilient Strike, then Slowing Resilient Strike, then Slowing Resilient Strike. Wins with 68% HP left.
  • If Aquilosaurus opens with Accelerating Shielded Distraction: Slowing Resilient Strike, then Regenerating Bulwark, then Slowing Resilient Strike, then Slowing Resilient Strike, then Slowing Resilient Strike. Wins with 72% HP left.
  • If Aquilosaurus opens with Precise Double Cunning Strike: Slowing Resilient Strike, then Regenerating Bulwark, then Slowing Resilient Strike. Wins with 61% HP left.

Each fight is played out move by move. Aquilosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

4,900 / 4,900 HP
VSReady
Aquilosaurus, a Unique creature in Jurassic World Alive
Aquilosaurus
4,000 / 4,000 HP

If Aquilosaurus opens with…

  1. Turn 13,717 vs 3,224 HP
  2. Turn 24,528 vs 3,224 HP
  3. Turn 34,021 vs 1,801 HP
  4. Turn 43,345 vs 88 HP
  5. Turn 53,345 vs 0 HP

Rajadotholus wins with 3,345 HP left (68%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Rajadotholus is higher level or boosted, this win only gets safer; if Aquilosaurus is, it can turn the result, so check both builds first.

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All 49 creatures that can beat Aquilosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 15 of 15 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Aquilosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.