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Estemmenosuchus
UniqueCunning + ResilientNon-hybrid

Estemmenosuchus

Meet the Estemmenosuchus, a colossus endowed with unique characteristics! With its distinctive horns, it certainly impressed its peers during spectacular displays. Will you dare to confront this giant of the past?

Build your creature

Health
4,750
Damage
1,400
Speed
116
Armor
25%
Crit chance
10%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Estemmenosuchus reactive Unlocks at enhancement 5

At the start of the turn, if the opponent has swap prevention.

Self. increase Speed by 25% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (116 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,7507,125
Damage1,4002,100
Speed116156
Armor25%25%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,9071,151
2315070,0004,1031,209
2420080,0004,3081,269
2525090,0004,5231,333
26300100,0004,7501,400
27350120,0004,9871,470
28400150,0005,2361,543
29500200,0005,4981,620
30750250,0005,7731,701
311,000250,0006,0321,778
321,000250,0006,2701,848
331,000250,0006,5071,918
341,000250,0006,7681,995
351,000250,0007,1252,100
Level 26HP 4,750DMG 1,400SPD 116

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Resilient Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse damage over time; cleanse damage reduction.

Fastest opponent. remove all positive effects.

Lowest HP opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks.

Lowest HP opponent. attack 1x.

Fastest opponent. vulnerable 50% for 2 turns, 1 attack.

Base / secureLv 21+Delay 1Cooldown 2

Lowest HP opponent. prevent swap for 2 turns; reduce Healing by 50% for 2 turns, 4 attacks.

Fastest opponent. reduce Speed by 50% for 2 turns.

Lowest HP opponent. bypass dodge, attack 2x.

revengeLv 21+Delay 0Cooldown 2Priority

Lowest HP opponent. reduce all resistance by 50% for 1 turn, 2 attacks; prevent swap for 2 turns; reduce Healing by 50% for 2 turns, 4 attacks.

Fastest opponent. reduce Speed by 50% for 2 turns.

Lowest HP opponent. vulnerable 50% for 2 turns, 1 attack.

All opponents. bypass dodge, attack 2x.

Variant details →
?
Lv 21+Delay 0Cooldown 2

Self. shield 50% for 2 turns, 2 attacks.

Lowest HP opponent. reduce Damage by 50% for 2 turns, 2 attacks; attack 1.5x.

active · Move 4

Instant Ambush

Lv 21+Delay 0Cooldown 2Priority

Self. increase Speed by 30% for 2 turns; 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Self. increase Crit Chance by 50% for 2 turns, 2 attacks.

Counter, swap & passive abilities 4
?
Lv 21+Delay 0Cooldown 0

Attacker. attack 0.5x; reduce Healing by 50% for 2 turns, 2 attacks.

on escape

No Escape

Lv 21+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Estemmenosuchus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot