Build options
Compare AquicomilusCreate a custom version

Your build

Health
3,650
Damage
1,500
Speed
130
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
50%
Bleed (DoT)
50%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Attack , bypassing Dodge. Reduce Healing 25% for 2 turns, 2 attacks.

Target Self. Increase Speed 25% for 2 turns.

Prowl move icon from Jurassic World Alive

Priority.

Target Self. Cleanse. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks. Increase Crit Chance 50% for 3 turns, 2 attacks.

Instant Dodge Impact move icon from Jurassic World Alive

Priority.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Attack . Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Cooldown: 1.

Target highest damage opponent. Attack , 3 hits. Reduce Damage 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Reduce Healing 50% for 2 turns, 4 attacks.

Delay: 1. Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6505,475
Damage1,5002,250
Speed130170
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,352966
1815020,0002,4701,015
1920030,0002,5941,066
2025040,0002,7231,119
2130050,0002,8591,175
2235060,0003,0021,234
2340070,0003,1521,295
2450080,0003,3101,360
2575090,0003,4761,428
261,000100,0003,6501,500
271,250120,0003,8321,574
281,500150,0004,0241,653
292,000200,0004,2251,736
302,500250,0004,4361,823
313,000250,0004,6351,905
323,000250,0004,8181,980
333,000250,0005,0002,055
343,000250,0005,2012,137
353,000250,0005,4752,250
26 left
HP 3,650DMG 1,500SPD 130
Simulated battles · Level 26 vs 26 · No boosts

How to beat Aquicomilus: counters that win

Battle level
146 of 494 beat it302 it beats

To beat Aquicomilus, bring Scelidosaurus, the best Legendary counter. Use Regenerating Bulwark, then Healing Decimation to win with about 92% HP left. Overall best: Proto Lux (Apex). Aquicomilus: Proto Lux, Shantrospinos and Paralidactylus beat it at level 26, and it beats 302 of 494 creatures.

How to beat Aquicomilus with Scelidosaurus, move by move

  • If Aquicomilus opens with Blighted Strike: Regenerating Bulwark, then Healing Decimation. Wins with 94% HP left.
  • If Aquicomilus opens with Prowl: Regenerating Bulwark, then Healing Decimation. Wins with 100% HP left.
  • If Aquicomilus opens with Instant Dodge Impact: Regenerating Bulwark, then Healing Decimation. Wins with 92% HP left.

Each fight is played out move by move. Aquicomilus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,900 / 4,900 HP
VSReady
Aquicomilus, a Legendary creature in Jurassic World Alive
Aquicomilus
3,650 / 3,650 HP

If Aquicomilus opens with…

  1. Turn 14,713 vs 3,650 HP
  2. Turn 24,607 vs 0 HP

Scelidosaurus wins with 4,607 HP left (94%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Scelidosaurus is higher level or boosted, this win only gets safer; if Aquicomilus is, it can turn the result, so check both builds first.

Loading…

Loading…

All 146 creatures that can beat Aquicomilus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 27 Legendary

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Aquicomilus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.