Build options
Compare TyrannodactylusCreate a custom version

Your build

Health
4,500
Damage
1,800
Speed
121
Armor
15%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
50%
Bleed (DoT)
25%
Damage reduction
75%
Rend
33%
Speed reduction
75%
Stun
Immune
Swap prevention
50%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Tyrannodactylus reactive Unlocks at enhancement 5

At the start of the turn, if this creature has dodge.

Self. increase Damage by 15% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Fierce Double Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields. Remove Taunt. Attack , 2 hits, bypassing Armor.

Priority.

Target all allies. Shield 50% for 2 turns, 4 attacks.

Target Self. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.

Target all allies. Increase Crit Chance 25% for 2 turns, 4 attacks.

Target all opponents. Attack , bypassing Absorb.

Cooldown: 1.

Instant Precise Impact move icon from Jurassic World Alive

Priority.

Target fastest opponent. Attack , bypassing Armor, Dodge.

Cooldown: 1.

Superiority Rampage move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target fastest opponent. Attack , bypassing Dodge. Reduce Speed 50% for 1 turn.

Delay: 1. Cooldown: 1.

Target Self. Dodge 100% chance, 67% of damage, for 2 turns, 4 attacks. Increase Damage 25% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (121 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,8002,700
Speed121161
Armor15%15%
Crit chance15%15%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,7021,480
2315070,0003,8871,554
2420080,0004,0811,632
2525090,0004,2851,714
26300100,0004,5001,800
27350120,0004,7251,889
28400150,0004,9611,984
29500200,0005,2092,083
30750250,0005,4692,187
311,000250,0005,7152,286
321,000250,0005,9402,376
331,000250,0006,1652,466
341,000250,0006,4122,565
351,000250,0006,7502,700
26 left
HP 4,500DMG 1,800SPD 121
Simulated battles · Level 26 vs 26 · No boosts

How to beat Tyrannodactylus: counters that win

Battle level
27 of 494 beat it454 it beats

To beat Tyrannodactylus, bring Baryosaurus, the best Unique counter. Use All-Revealing Echolocation, then Instant Cunning Rampage to win with about 45% HP left. Overall best: Indoraptor Mattel (Apex). Tyrannodactylus: Indoraptor Mattel, Shantrospinos and Eremocanis beat it at level 26, and it beats 454 of 494 creatures.

How to beat Tyrannodactylus with Baryosaurus, move by move

  • If Tyrannodactylus opens with Fierce Double Strike: All-Revealing Echolocation, then Instant Cunning Rampage. Wins with 52% HP left.
  • If Tyrannodactylus opens with Evasive Shield and Roar: All-Revealing Echolocation, then Instant Cunning Rampage. Wins with 45% HP left.
  • If Tyrannodactylus opens with Instant Precise Impact: All-Revealing Echolocation, then Instant Cunning Rampage. Wins with 45% HP left.

Each fight is played out move by move. Tyrannodactylus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

5,100 / 5,100 HP
VSReady
Tyrannodactylus, a Unique creature in Jurassic World Alive
Tyrannodactylus
4,500 / 4,500 HP

If Tyrannodactylus opens with…

  1. Turn 12,636 vs 4,500 HP
  2. Turn 22,636 vs 0 HP

Baryosaurus wins with 2,636 HP left (52%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryosaurus is higher level or boosted, this win only gets safer; if Tyrannodactylus is, it can turn the result, so check both builds first.

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All 27 creatures that can beat Tyrannodactylus

Showing 8 of 8 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Tyrannodactylus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.