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Junior
UniqueWildcardHybrid

Junior

This Juvenile T. rex is the offspring of the Tyrannosaurs Buck and Doe!

Build your creature

Health
4,750
Damage
1,750
Speed
114
Armor
15%
Crit chance
25%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,7507,125
Damage1,7502,625
Speed114154
Armor15%15%
Crit chance25%25%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,9071,439
2315070,0004,1031,511
2420080,0004,3081,587
2525090,0004,5231,666
26300100,0004,7501,750
27350120,0004,9871,837
28400150,0005,2361,929
29500200,0005,4982,025
30750250,0005,7732,127
311,000250,0006,0322,222
321,000250,0006,2702,310
331,000250,0006,5072,397
341,000250,0006,7682,493
351,000250,0007,1252,625
Level 26HP 4,750DMG 1,750SPD 114

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cautious Retreat

Lv 21+Delay 0Cooldown 0Priority

Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 1 turn, 2 attacks; swap out.

?
active · Move 2

Precise Fierce Impact

Lv 21+Delay 0Cooldown 1

Self. cleanse vulnerability.

Lowest HP opponent. remove taunt; destroy shields; bypass armor, bypass dodge, attack 1.5x.

?
active · Move 3

Parental Encouragement

Lv 21+Delay 0Cooldown 2Priority

Self. increase Damage by 25% for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks; shield 50% for 2 turns, 4 attacks.

Most positive effects opponent. remove all positive effects.

Attacker. reduce Damage by 25% for 2 turns, 4 attacks.

?
active · Move 4

Junior's Bite

Lv 21+Delay 0Cooldown 2

All allies. increase Crit Chance by 75% for 2 turns, 2 attacks.

All opponents. destroy shields; attack 2x, devour heal 60% over 3 turns.

Counter, swap & passive abilities 3
?
Lv 21+Delay 0Cooldown 0

Self. increase Armor by 25% for 2 turns, 4 attacks; shield 25% for 2 turns, 4 attacks.

Highest damage opponent. remove all positive effects; attack 1x.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Junior’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot