← All creatures
Anurognathus
EpicCunningNon-hybrid

Anurognathus

The tiny Anurognathus is a very unique pterosaur. With a rounded skull, giant eyes, and bat-like wings, the Anurognathus is ideally adapted for the night-time aerial acrobatics that come with insect hunting. Even more impressive, the furry filaments on the wings of these tiny creatures help their wingbeats stay silent when approaching prey, an advantage shared by many modern day owls!

Build your creature

Health
2,550
Damage
1,150
Speed
131
Armor
0%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health2,5503,825
Damage1,1501,725
Speed131171
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,288580
131504,0001,352609
142006,0001,419640
152508,0001,490672
1630010,0001,565705
1735015,0001,643741
1840020,0001,725778
1950030,0001,812817
2075040,0001,902858
211,00050,0001,997901
221,25060,0002,097946
231,50070,0002,202993
242,00080,0002,3121,043
252,50090,0002,4281,095
263,000100,0002,5501,150
273,500120,0002,6771,207
284,000150,0002,8111,267
295,000200,0002,9511,331
307,500250,0003,0991,397
3110,000250,0003,2381,460
3210,000250,0003,3661,518
3310,000250,0003,4931,575
3410,000250,0003,6331,638
3510,000250,0003,8251,725
Level 26HP 2,550DMG 1,150SPD 131

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Strike

Lv 11+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

active · Move 2

Limited Evasive Strike

Lv 11+Delay 0Cooldown 1

Lowest HP opponent. attack 1x.

Self. 75% chance to dodge 67% of damage for 2 turns, 4 attacks.

active · Move 3

Alert Frenzy

Base / secureLv 11+Delay 1Cooldown 2

Slowest opponent. attack 1.5x; attack 1.5x.

Self. increase Speed by 10% for 2 turns.

threatenedLv 11+Delay 1Cooldown 2

HP 66%

Self. heal 33.33% of max HP.

Slowest opponent. attack 1.5x; attack 1.5x.

Self. increase Speed by 30% for 2 turns.

Variant details →
Counter, swap & passive abilities 5
Lv 11+Delay 0Cooldown 0

Self. heal 33.33% of max HP; 66.7% chance to dodge 66.7% of damage for 1 turn; cannot swap for 2 turns.

on escape

Wingbeat

Lv 11+Delay 0Cooldown 0

Self. increase Crit Chance by 100% for 2 turns, 1 attack; increase Speed by 20% for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Anurognathus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot