Build options
Compare RajatholusCreate a custom version

Your build

Health
4,200
Damage
1,200
Speed
111
Armor
10%
Crit chance
25%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
50%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
50%
Stun
Immune
Swap prevention
50%
Taunt
0%
Vulnerability
0%
Armor reduction
50%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Slowing Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target attacker. Remove Cloak.

Target fastest opponent. Remove Speed increase. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Target fastest opponent. Reduce Speed 50% for 2 turns, 4 attacks.

Target Self. Shield 50% for 2 turns, 4 attacks.

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks. Vulnerable 50% for 2 turns, 2 attacks. Attack .

Cooldown: 2.

Taunting Impact move icon from Jurassic World Alive

Target Self. Shield 50% for 2 turns, 4 attacks. Taunt 1 turn.

Target highest damage opponent. Stun 75% chance for 1 turn. Attack .

Cooldown: 2.

Group Cunning Impact move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target all opponents. Reduce Damage 50% for 1 turn, 2 attacks.

Target highest damage opponent. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (111 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,2001,800
Speed111151
Armor10%10%
Crit chance25%25%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,707773
1815020,0002,842812
1920030,0002,984852
2025040,0003,134895
2130050,0003,290940
2235060,0003,455987
2340070,0003,6271,036
2450080,0003,8091,088
2575090,0004,0001,142
261,000100,0004,2001,200
271,250120,0004,4101,260
281,500150,0004,6301,323
292,000200,0004,8611,389
302,500250,0005,1051,458
313,000250,0005,3341,524
323,000250,0005,5441,584
333,000250,0005,7541,644
343,000250,0005,9851,710
353,000250,0006,3001,800
26 left
HP 4,200DMG 1,200SPD 111
Simulated battles · Level 26 vs 26 · No boosts

How to beat Rajatholus: counters that win

Battle level
171 of 494 beat it289 it beats

To beat Rajatholus, bring Scelidosaurus, the best Legendary counter. Use Regenerating Bulwark, then Superior Vulnerability, then Superior Vulnerability, then Healing Decimation to win with about 98% HP left. Overall best: Aliorasuchus (Unique). Rajatholus: Aliorasuchus, Aquiraptor and Indolycan beat it at level 26, and it beats 289 of 494 creatures.

How to beat Rajatholus with Scelidosaurus, move by move

  • If Rajatholus opens with Slowing Resilient Strike: Regenerating Bulwark, then Healing Decimation. Wins with 100% HP left.
  • If Rajatholus opens with Distracting Vulnerability Impact: Regenerating Bulwark, then Superior Vulnerability, then Superior Vulnerability, then Healing Decimation. Wins with 98% HP left.
  • If Rajatholus opens with Taunting Impact: Regenerating Bulwark, then Superior Vulnerability, then Resilient Group Rampage, then Regenerating Bulwark, then Healing Decimation. Wins with 100% HP left.
  • If Rajatholus opens with Group Cunning Impact: Regenerating Bulwark, then Superior Vulnerability, then Superior Vulnerability, then Healing Decimation. Wins with 100% HP left.

Each fight is played out move by move. Rajatholus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,900 / 4,900 HP
VSReady
Rajatholus, a Legendary creature in Jurassic World Alive
Rajatholus
4,200 / 4,200 HP

If Rajatholus opens with…

  1. Turn 14,837 vs 4,200 HP
  2. Turn 24,900 vs 0 HP

Scelidosaurus wins with 4,900 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Scelidosaurus is higher level or boosted, this win only gets safer; if Rajatholus is, it can turn the result, so check both builds first.

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All 171 creatures that can beat Rajatholus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 37 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Rajatholus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.