The combination of a Rajasaurus and a Sphaerotholus led to the emergence of this new species! It combines the ferocity of the former with the distinctive skull of the latter. A terrible creature indeed!
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (111 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
4,200
6,300
Damage
1,200
1,800
Speed
111
151
Armor
10%
10%
Crit chance
25%
25%
Crit damage
1.25×
1.25×
Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 264,000 DNA555,000 coins
Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
17
100
15,000
2,707
773
18
150
20,000
2,842
812
19
200
30,000
2,984
852
20
250
40,000
3,134
895
21
300
50,000
3,290
940
22
350
60,000
3,455
987
23
400
70,000
3,627
1,036
24
500
80,000
3,809
1,088
25
750
90,000
4,000
1,142
26
1,000
100,000
4,200
1,200
27
1,250
120,000
4,410
1,260
28
1,500
150,000
4,630
1,323
29
2,000
200,000
4,861
1,389
30
2,500
250,000
5,105
1,458
31
3,000
250,000
5,334
1,524
32
3,000
250,000
5,544
1,584
33
3,000
250,000
5,754
1,644
34
3,000
250,000
5,985
1,710
35
3,000
250,000
6,300
1,800
26 left
HP 4,200DMG 1,200SPD 111
Simulated battles · Level 26 vs 26 · No boosts
How to beat Rajatholus: counters that win
Battle level
171 of 494 beat it289 it beats
To beat Rajatholus, bring Scelidosaurus, the best Legendary counter. Use Regenerating Bulwark, then Superior Vulnerability, then Superior Vulnerability, then Healing Decimation to win with about 98% HP left. Overall best: Aliorasuchus (Unique). Rajatholus: Aliorasuchus, Aquiraptor and Indolycan beat it at level 26, and it beats 289 of 494 creatures.
How to beat Rajatholus with Scelidosaurus, move by move
If Rajatholus opens with Slowing Resilient Strike: Regenerating Bulwark, then Healing Decimation. Wins with 100% HP left.
If Rajatholus opens with Distracting Vulnerability Impact: Regenerating Bulwark, then Superior Vulnerability, then Superior Vulnerability, then Healing Decimation. Wins with 98% HP left.
If Rajatholus opens with Taunting Impact: Regenerating Bulwark, then Superior Vulnerability, then Resilient Group Rampage, then Regenerating Bulwark, then Healing Decimation. Wins with 100% HP left.
If Rajatholus opens with Group Cunning Impact: Regenerating Bulwark, then Superior Vulnerability, then Superior Vulnerability, then Healing Decimation. Wins with 100% HP left.
Each fight is played out move by move. Rajatholus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Legendary counters. Every counter is in the full list below.
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Scelidosaurus is higher level or boosted, this win only gets safer; if Rajatholus is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Rajatholus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.