Superior Vulnerability
Self. cleanse damage reduction.
Fastest opponent. reduce Speed by 50% for 2 turns.
Lowest HP opponent. bypass dodge, attack 1x.
Fastest opponent. vulnerable 50% for 2 turns, 1 attack.

This armoured ornithiscian is a native of the modern day British Isles! Related to ankylosaurs and stegosaurs, Scelidosaurus' armour resembles the bony scutes of today's crocodiles and armadillos.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (113 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,900 | 7,350 | |
| Damage | 1,450 | 2,175 | |
| Speed | 113 | 153 | |
| Armor | 40% | 40% | |
| Crit chance | 10% | 10% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 17 | 100 | 15,000 | 3,158 | 934 |
| 18 | 150 | 20,000 | 3,316 | 981 |
| 19 | 200 | 30,000 | 3,482 | 1,030 |
| 20 | 250 | 40,000 | 3,656 | 1,081 |
| 21 | 300 | 50,000 | 3,839 | 1,136 |
| 22 | 350 | 60,000 | 4,031 | 1,192 |
| 23 | 400 | 70,000 | 4,232 | 1,252 |
| 24 | 500 | 80,000 | 4,444 | 1,315 |
| 25 | 750 | 90,000 | 4,666 | 1,380 |
| 26 | 1,000 | 100,000 | 4,900 | 1,450 |
| 27 | 1,250 | 120,000 | 5,145 | 1,522 |
| 28 | 1,500 | 150,000 | 5,402 | 1,598 |
| 29 | 2,000 | 200,000 | 5,672 | 1,678 |
| 30 | 2,500 | 250,000 | 5,955 | 1,762 |
| 31 | 3,000 | 250,000 | 6,223 | 1,841 |
| 32 | 3,000 | 250,000 | 6,468 | 1,914 |
| 33 | 3,000 | 250,000 | 6,713 | 1,986 |
| 34 | 3,000 | 250,000 | 6,982 | 2,066 |
| 35 | 3,000 | 250,000 | 7,350 | 2,175 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage reduction.
Fastest opponent. reduce Speed by 50% for 2 turns.
Lowest HP opponent. bypass dodge, attack 1x.
Fastest opponent. vulnerable 50% for 2 turns, 1 attack.
Self. heal 20% of max HP; shield 50% for 2 turns, 4 attacks; increase Armor by 50% for 2 turns, 4 attacks.
Fastest opponent. vulnerable 50% for 2 turns, 1 attack.
Self. heal 10% of max HP.
Fastest opponent. remove dodge; remove cloak; reduce Armor by 10% for 2 turns, 4 attacks; attack 2.5x.
Self. remove damage reduction.
All opponents. remove dodge.
Most positive effects opponent. remove cloak.
Fastest opponent. remove speed increase.
Lowest HP opponent. attack 2x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Self. increase Armor by 25% for 2 turns, 4 attacks; shield 50% for 2 turns, 4 attacks.
Find up to five dinosaurs with a move sequence that covers Scelidosaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot