Cautious Group Strike
Self. increase Speed by 10% for 1 turn; 75% chance to dodge 67% of damage for 1 turn, 4 attacks.
All opponents. reduce Damage by 50% for 1 turn, 2 attacks.
Lowest HP opponent. bypass dodge, attack 1x.

Don't be fooled by its snow-white color! The Rajadorixis is only waiting for one thing: for you to lower your guard so it can make you its next meal!
Enhancements unlock at level 30.
At the start of the turn, if this creature's HP is 34% or less.
Self. heal 1x damage.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,100 | 7,650 | |
| Damage | 1,650 | 2,475 | |
| Speed | 124 | 164 | |
| Armor | 20% | 20% | |
| Crit chance | 30% | 30% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 5,355 | 1,732 |
| 28 | 150 | 150,000 | 5,622 | 1,819 |
| 29 | 200 | 200,000 | 5,903 | 1,910 |
| 30 | 250 | 250,000 | 6,199 | 2,005 |
| 31 | 400 | 250,000 | 6,477 | 2,095 |
| 32 | 400 | 250,000 | 6,732 | 2,178 |
| 33 | 400 | 250,000 | 6,987 | 2,260 |
| 34 | 400 | 250,000 | 7,267 | 2,351 |
| 35 | 400 | 250,000 | 7,650 | 2,475 |
Active moves at a glance. Select a name for full details.
Self. increase Speed by 10% for 1 turn; 75% chance to dodge 67% of damage for 1 turn, 4 attacks.
All opponents. reduce Damage by 50% for 1 turn, 2 attacks.
Lowest HP opponent. bypass dodge, attack 1x.
Most positive effects opponent. remove all positive effects.
Highest damage opponent. vulnerable 50% for 2 turns, 2 attacks; reduce Damage by 100% for 2 turns, 2 attacks.
Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; shield 50% for 2 turns, 4 attacks.
Highest HP opponent. destroy shields.
Self. increase Armor by 15% for 2 turns, 2 attacks.
Self. bypass armor, bypass dodge, deal 33.33% of max HP as damage (rend); cleanse damage reduction.
Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks; destroy shields; bypass dodge, attack 2.5x.
Self. cannot swap for 1 turn.
Attacker. reduce all resistance by 25% for 2 turns; attack 0.75x.
Attacker. reduce all resistance by 100% for 1 turn, 2 attacks; prevent swap for 2 turns.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Rajadorixis’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot