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Rajadorixis
ApexCunning + ResilientSuperhybrid

Rajadorixis

Don't be fooled by its snow-white color! The Rajadorixis is only waiting for one thing: for you to lower your guard so it can make you its next meal!

Build your creature

Health
5,100
Damage
1,650
Speed
124
Armor
20%
Crit chance
30%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Rajadorixis reactive Unlocks at enhancement 5

At the start of the turn, if this creature's HP is 34% or less.

Self. heal 1x damage.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1007,650
Damage1,6502,475
Speed124164
Armor20%20%
Crit chance30%30%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,3551,732
28150150,0005,6221,819
29200200,0005,9031,910
30250250,0006,1992,005
31400250,0006,4772,095
32400250,0006,7322,178
33400250,0006,9872,260
34400250,0007,2672,351
35400250,0007,6502,475
Level 26HP 5,100DMG 1,650SPD 124

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cautious Group Strike

Lv 26+Delay 0Cooldown 0

Self. increase Speed by 10% for 1 turn; 75% chance to dodge 67% of damage for 1 turn, 4 attacks.

All opponents. reduce Damage by 50% for 1 turn, 2 attacks.

Lowest HP opponent. bypass dodge, attack 1x.

Lv 26+Delay 0Cooldown 2Priority

Most positive effects opponent. remove all positive effects.

Highest damage opponent. vulnerable 50% for 2 turns, 2 attacks; reduce Damage by 100% for 2 turns, 2 attacks.

?
active · Move 3

Greater Shield

Lv 26+Delay 0Cooldown 1Priority

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; shield 50% for 2 turns, 4 attacks.

Highest HP opponent. destroy shields.

Self. increase Armor by 15% for 2 turns, 2 attacks.

?
active · Move 4

Berserk Decimation

Lv 26+Delay 0Cooldown 2Last

Self. bypass armor, bypass dodge, deal 33.33% of max HP as damage (rend); cleanse damage reduction.

Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks; destroy shields; bypass dodge, attack 2.5x.

Self. cannot swap for 1 turn.

Counter, swap & passive abilities 4
Lv 26+Delay 0Cooldown 0

Attacker. reduce all resistance by 100% for 1 turn, 2 attacks; prevent swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Rajadorixis’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot