Build options
Compare PyrritatorCreate a custom version

Your build

Health
2,550
Damage
1,400
Speed
129
Armor
0%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

High Pounce move icon from Jurassic World Alive

Target highest damage opponent. Attack . Reduce Damage 50% for 1 turn, 2 attacks.

Cooldown: 1.

Distracting Impact move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack .

Cooldown: 2.

Defense Shattering Impact move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target highest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health2,5503,825
Damage1,4002,100
Speed129169
Armor0%0%
Crit chance20%20%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0001,643902
1815020,0001,725947
1920030,0001,812994
2025040,0001,9021,044
2130050,0001,9971,096
2235060,0002,0971,151
2340070,0002,2021,209
2450080,0002,3121,269
2575090,0002,4281,333
261,000100,0002,5501,400
271,250120,0002,6771,469
281,500150,0002,8111,543
292,000200,0002,9511,620
302,500250,0003,0991,701
313,000250,0003,2381,778
323,000250,0003,3661,848
333,000250,0003,4931,918
343,000250,0003,6331,994
353,000250,0003,8252,100
26 left
HP 2,550DMG 1,400SPD 129
Simulated battles · Level 26 vs 26 · No boosts

How to beat Pyrritator: counters that win

Battle level
366 of 494 beat it123 it beats

To beat Pyrritator, bring Alloraptor, the best Legendary counter. Use Cunning Ferocious Strike to win with about 100% HP left. Overall best: Aerotitan (Epic). Pyrritator: Aerotitan, Albertosaurus and Alloraptor beat it at level 26, and it beats 123 of 494 creatures.

How to beat Pyrritator with Alloraptor, move by move

  • If Pyrritator opens with Cunning Strike: Cunning Ferocious Strike. Wins with 100% HP left.
  • If Pyrritator opens with High Pounce: Cunning Ferocious Strike. Wins with 100% HP left.
  • If Pyrritator opens with Distracting Impact: Cunning Ferocious Strike. Wins with 100% HP left.
  • If Pyrritator opens with Defense Shattering Impact: Cunning Ferocious Strike. Wins with 100% HP left.

Each fight is played out move by move. Pyrritator sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

3,300 / 3,300 HP
VSReady
Pyrritator, a Legendary creature in Jurassic World Alive
Pyrritator
2,550 / 2,550 HP

If Pyrritator opens with…

  1. Turn 13,300 vs 0 HP
    • Cunning Ferocious Strike move icon from Jurassic World AliveAlloraptor uses Cunning Ferocious Strike2,805 damage
    • Pyrritator picks Cunning Strike, but Alloraptor acts first and knocks it out with Cunning Ferocious Strike, so Cunning Strike never happens.

Alloraptor wins with 3,300 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Alloraptor is higher level or boosted, this win only gets safer; if Pyrritator is, it can turn the result, so check both builds first.

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All 366 creatures that can beat Pyrritator

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 86 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Pyrritator in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.