Build options
Compare LythronaxCreate a custom version

Your build

Health
4,200
Damage
1,000
Speed
104
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Shielded Taunting Strike move icon from Jurassic World Alive

Target Self. Shield 50% for 1 turn, 4 attacks.

Target lowest HP opponent. Attack .

Target Self. Taunt 1 turn.

Group Shield move icon from Jurassic World Alive

Priority.

Target all allies. Shield 50% for 2 turns, 2 attacks.

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (104 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,0001,500
Speed104144
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,302310
3150101,367325
4200251,435341
5250501,507358
63001001,582376
73502001,661395
84004001,745415
95006001,832436
107508001,924458
111,0001,0002,020480
121,2502,0002,121505
131,5004,0002,227530
142,0006,0002,338556
152,5008,0002,455584
163,00010,0002,578613
173,50015,0002,707644
184,00020,0002,842676
195,00030,0002,984710
207,50040,0003,134746
2110,00050,0003,290783
2212,50060,0003,455822
2315,00070,0003,627863
2420,00080,0003,809906
2525,00090,0004,000952
2630,000100,0004,2001,000
2735,000120,0004,4101,050
2840,000150,0004,6301,102
2950,000200,0004,8611,157
3075,000250,0005,1051,215
31100,000250,0005,3341,270
32100,000250,0005,5441,320
33100,000250,0005,7541,370
34100,000250,0005,9851,425
35100,000250,0006,3001,500
26 left
HP 4,200DMG 1,000SPD 104
Simulated battles · Level 26 vs 26 · No boosts

How to beat Lythronax: counters that win

Battle level
453 of 494 beat it17 it beats

To beat Lythronax, bring Iguanodon, the best Common counter. Use Defend the Herd, then Defend the Herd, then Defend the Herd, then Defend the Herd, then Defend the Herd, then Vitalizing Impact to win with about 93% HP left. Overall best: Indolycan (Apex). Lythronax: Indolycan, Junior and Quetzalvexus beat it at level 26, and it beats 17 of 494 creatures.

How to beat Lythronax with Iguanodon, move by move

  • If Lythronax opens with Shielded Taunting Strike: Defend the Herd, then Defend the Herd, then Defend the Herd, then Defend the Herd, then Defend the Herd, then Vitalizing Impact. Wins with 93% HP left.
  • If Lythronax opens with Group Shield: Defend the Herd, then Defend the Herd, then Defend the Herd, then Defend the Herd, then Defend the Herd, then Defend the Herd, then Vitalizing Impact. Wins with 100% HP left.

Each fight is played out move by move. Lythronax sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Lythronax, a Common creature in Jurassic World Alive
Lythronax
4,200 / 4,200 HP

If Lythronax opens with…

  1. Turn 13,931 vs 2,985 HP
  2. Turn 23,552 vs 2,378 HP
  3. Turn 33,363 vs 1,771 HP
  4. Turn 43,174 vs 1,164 HP
  5. Turn 52,985 vs 557 HP
  6. Turn 64,185 vs 0 HP

Iguanodon wins with 4,185 HP left (93%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Iguanodon is higher level or boosted, this win only gets safer; if Lythronax is, it can turn the result, so check both builds first.

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All 453 creatures that can beat Lythronax

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 33 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Lythronax in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.