Cryolophosaurus Mattel, a Unique Fierce and Resilient creature in Jurassic World Alive
UniqueFierce + ResilientNon-hybrid

Cryolophosaurus Mattel

This Cryolophosaurus teal variant is primed for battle! It is significantly louder than the usual Cryolophosaurus, and its tail wags indicate what it will do next!

Build options
Compare Cryolophosaurus MattelCreate a custom version

Your build

Health
4,875
Damage
1,455
Speed
117
Armor
10%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
75%
Damage reduction
50%
Rend
0%
Speed reduction
Immune
Stun
50%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
67%
Healing reduction
50%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Cryolophosaurus Mattel reactive Unlocks at enhancement 5

At the start of the turn, if this creature has increased damage.

Self. increase Damage by 15% for 1 turn, 4 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Protective Advance move icon from Jurassic World Alive

Priority.

Target fastest opponent. Attack .

Target Self. Shield 50% for 1 turn, 2 attacks. Increase Armor 15% for 1 turn, 2 attacks.

Target Self. Cleanse Damage over time.

Target all opponents. Attack , bypassing Dodge, Absorb.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Damage increase.

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Cooldown: 1.

Delayed Diminishing Advantage move icon from Jurassic World Alive

Acts last.

Target most positive effects opponent. Remove all effects.

Target all opponents. Reduce all resistance 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Target highest damage opponent. Reduce Speed 50% for 2 turns, 4 attacks.

Target Self. Cleanse. Increase Speed 25% for 2 turns, 4 attacks. Increase Damage 25% for 2 turns, 4 attacks.

Cooldown: 2.

Target Self. Cleanse Damage reduction. Heal 2,182. Shield 50% for 2 turns, 4 attacks.

Target fastest opponent. Attack . Vulnerable 50% for 2 turns, 1 attack. Reduce Speed 15% for 2 turns. Prevent swap 2 turns.

Delay: 1. Cooldown: 1.

Target highest damage opponent. Reduce all resistance 20% for 3 turns. Reduce Damage 100% for 1 turn, 4 attacks.

Target Self. Lockdown 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8757,312
Damage1,4552,182
Speed117157
Armor10%10%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,0101,197
2315070,0004,2111,256
2420080,0004,4211,319
2525090,0004,6421,385
26300100,0004,8751,455
27350120,0005,1181,527
28400150,0005,3741,604
29500200,0005,6431,684
30750250,0005,9251,768
311,000250,0006,1911,847
321,000250,0006,4351,920
331,000250,0006,6781,993
341,000250,0006,9462,073
351,000250,0007,3122,182
26 left
HP 4,875DMG 1,455SPD 117
Simulated battles · Level 26 vs 26 · No boosts

How to beat Cryolophosaurus Mattel: counters that win

Battle level
35 of 494 beat it392 it beats

To beat Cryolophosaurus Mattel, bring Distortus Rex, the best Unique counter. Use Fierce Double Strike, then Distracting Devour Impact to win with about 60% HP left. Overall best: Shantrospinos (Apex). Cryolophosaurus Mattel: Shantrospinos, Coelocephalus and Paralidactylus beat it at level 26, and it beats 392 of 494 creatures.

How to beat Cryolophosaurus Mattel with Distortus Rex, move by move

  • If Cryolophosaurus Mattel opens with Protective Advance: Fierce Double Strike, then Distracting Devour Impact. Wins with 60% HP left.
  • If Cryolophosaurus Mattel opens with Cunning Dodge Impact: Fierce Double Strike, then Distorted Dominance. Wins with 92% HP left.
  • If Cryolophosaurus Mattel opens with Delayed Diminishing Advantage: Fierce Double Strike, then Fierce Double Strike, then Distorted Dominance. Wins with 67% HP left.

Each fight is played out move by move. Cryolophosaurus Mattel sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

5,400 / 5,400 HP
VSReady
Cryolophosaurus Mattel, a Unique creature in Jurassic World Alive
Cryolophosaurus Mattel
4,875 / 4,875 HP

If Cryolophosaurus Mattel opens with…

  1. Turn 14,148 vs 2,411 HP
  2. Turn 2Most likely roll2,561 vs 0 HP

Distortus Rex wins with 2,561 HP left (47%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Distortus Rex is higher level or boosted, this win only gets safer; if Cryolophosaurus Mattel is, it can turn the result, so check both builds first.

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All 35 creatures that can beat Cryolophosaurus Mattel

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Cryolophosaurus Mattel in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.