Target Self.
Increase Damage 50% for 2 turns, 2 attacks.
Shield 50% for 1 turn, 2 attacks.
Heal 50% max HP.
Reduce Healing 50% for 3 turns.
How to beat Ailurarctos: counters that win
To beat Ailurarctos, bring Baryonyx, the best Epic counter. Use Crushing Stun, then Fierce Rampage to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Ailurarctos: Aliorasuchus, Indolycan and Junior beat it at level 26, and it beats 244 of 494 creatures.
How to beat Ailurarctos with Baryonyx, move by move
- If Ailurarctos opens with Ferocious Shielded Heal: Crushing Stun, then Fierce Rampage. Wins with 100% HP left.
- If Ailurarctos opens with Alert Decelerating Impact: Crushing Stun, then Fierce Rampage. Wins with 100% HP left.
Each fight is played out move by move. Ailurarctos sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Epic counters. Every counter is in the full list below.

If Ailurarctos opens with…
- Turn 14,200 vs 3,900 HP
- Baryonyx uses Crushing StunPriorityStuns
- Ailurarctos picks Ferocious Shielded Heal, but Baryonyx acts first with priority and stuns it with Crushing Stun, so Ferocious Shielded Heal never happens.
- Turn 24,200 vs 0 HP
- Baryonyx uses Fierce Rampage4,025 damage
Baryonyx wins with 4,200 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryonyx is higher level or boosted, this win only gets safer; if Ailurarctos is, it can turn the result, so check both builds first.
All 197 creatures that can beat Ailurarctos
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Ailurarctos beats 244 creatures
SonorasaurusEpicWins87% HP left
DimodactylusEpicWins86% HP left
EucladocerosEpicWins85% HP left
MegalogaiaEpicWins85% HP left
AnkylosaurusEpicWins84% HP left
OuranosaurusEpicWins82% HP left
AmargocephalusEpicWins82% HP left
EdmontoguanodonEpicWins82% HP left
PachycephalosaurusEpicWins82% HP left
BumpyEpicWins78% HP left
CarbonemysEpicWins78% HP left
MajundaboaEpicWins77% HP left
Woolly RhinoEpicWins77% HP left
Woolly MammothEpicWins77% HP left
AntarctopeltaEpicWins76% HP left
ScutosaurusEpicWins76% HP left
TsintaosaurusEpicWins74% HP left
LystrosaurusEpicWins73% HP left
MaiasauraEpicWins73% HP left
MonolophosaurusEpicWins73% HP left
Quetzalcoatlus Gen 2EpicWins72% HP left
AlanqaEpicWins71% HP left
BeelzebufoEpicWins71% HP left
ErlikosaurusEpicWins70% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Ailurarctos in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.


