Little is known about the elusive Eremocanis. These omnivorous wolf, bear and giant ground sloth hybrids live in small packs at the edge of forest and plain landscapes.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
5,300
7,950
Damage
1,550
2,325
Speed
126
166
Armor
20%
20%
Crit chance
10%
10%
Crit damage
1.25×
1.25×
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Evolution & creation costs
From creation to level 260 DNA0 coins
Creation requires 300 DNA separately. Milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
27
100
120,000
5,565
1,627
28
150
150,000
5,843
1,708
29
200
200,000
6,135
1,794
30
250
250,000
6,442
1,884
31
400
250,000
6,731
1,968
32
400
250,000
6,996
2,046
33
400
250,000
7,261
2,123
34
400
250,000
7,552
2,208
35
400
250,000
7,950
2,325
Level 26HP 5,300DMG 1,550SPD 126
Move set
Active moves at a glance. Select a name for full details.
Find up to five dinosaurs with a move sequence that covers Eremocanis’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.