← All creatures
Ceratosaurus
UniqueFierce + ResilientNon-hybrid

Ceratosaurus

This powerful theropod can be distinguished by the bladed horn on its snout. Slightly smaller than the T. rex, Ceratosaurus is an aggressive predator, using its strength and resilience to attack prey head on!

Build your creature

Health
5,350
Damage
1,650
Speed
119
Armor
15%
Crit chance
15%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Ceratosaurus reactive Unlocks at enhancement 5

At the start of the turn, if the opponent has damage over time.

Self. heal 10% of max HP.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (119 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,3508,025
Damage1,6502,475
Speed119159
Armor15%15%
Crit chance15%15%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,4011,357
2315070,0004,6211,425
2420080,0004,8521,496
2525090,0005,0951,571
26300100,0005,3501,650
27350120,0005,6171,732
28400150,0005,8981,819
29500200,0006,1931,910
30750250,0006,5022,005
311,000250,0006,7942,095
321,000250,0007,0622,178
331,000250,0007,3292,260
341,000250,0007,6232,351
351,000250,0008,0252,475
Level 26HP 5,350DMG 1,650SPD 119

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Group Heavy Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse vulnerability; cleanse damage reduction.

All opponents. bypass armor, bypass dodge, attack 1x; remove speed increase.

active · Move 2

Resilient Rampage

Lv 21+Delay 1Cooldown 1

Self. remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 2x.

Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.

active · Move 3

Lacerate

Lv 21+Delay 0Cooldown 3

Highest HP opponent. attack 1.33x; damage over time 25% per turn for 4 turns.

active · Move 4

Intimidate

Lv 21+Delay 1Cooldown 2Priority

Fastest opponent. reduce Speed by 50% for 2 turns.

Self. cleanse all negative effects; increase Damage by 25% for 2 turns; increase Armor by 25% for 2 turns, 4 attacks.

Counter, swap & passive abilities 4
Lv 21+Delay 0Cooldown 0

Target. bypass armor, bypass dodge, attack 1x.

Self. increase Armor by 10% for 1 turn, 2 attacks; increase Damage by 10% for 2 turns, 2 attacks.

on escape

No Escape

Lv 21+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Ceratosaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot