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Arctalces
LegendaryFierce + ResilientHybrid

Arctalces

The antlers of the Arctalces grow slowly, never reaching the impressive size of those of its hybrid parent Cervalces. Specialists believe this is because, unlike a herbivore, the Arctalces does not need these antlers for jousting or defense. It prefers to use its claws and sharp teeth in such moments!

Build your creature

Health
3,750
Damage
1,150
Speed
113
Armor
15%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (113 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,7505,625
Damage1,1501,725
Speed113153
Armor15%15%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,417741
1815020,0002,538778
1920030,0002,665817
2025040,0002,798858
2130050,0002,938901
2235060,0003,085946
2340070,0003,239993
2450080,0003,4011,043
2575090,0003,5711,095
261,000100,0003,7501,150
271,250120,0003,9371,207
281,500150,0004,1341,267
292,000200,0004,3411,331
302,500250,0004,5581,397
313,000250,0004,7621,460
323,000250,0004,9501,518
333,000250,0005,1371,575
343,000250,0005,3431,638
353,000250,0005,6251,725
Level 26HP 3,750DMG 1,150SPD 113

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Shielded Heavy Strike

Lv 16+Delay 0Cooldown 0

Self. cleanse vulnerability; cleanse damage reduction.

Lowest HP opponent. bypass armor, bypass dodge, attack 1x.

Fastest opponent. remove speed increase.

Self. shield 50% for 2 turns, 2 attacks.

Base / secureLv 16+Delay 0Cooldown 1

Highest damage opponent. attack 1.5x.

Fastest opponent. reduce Speed by 50% for 1 turn.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

threatenedLv 16+Delay 0Cooldown 1

HP 50%

Highest damage opponent. attack 1.5x.

Random opponent. stun 75% chance for 1 turn.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Variant details →
active · Move 3

Group Defensive Edge

Lv 16+Delay 0Cooldown 2

All opponents. destroy shields.

Self. increase Damage by 50% for 3 turns, 2 attacks.

All allies. shield 50% for 2 turns, 2 attacks.

active · Move 4

Dig in

Lv 16+Delay 0Cooldown 2Priority

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 50% for 1 turn, 8 attacks.

Counter, swap & passive abilities 3
Lv 16+Delay 0Cooldown 0

Self. cleanse damage reduction; heal 1x damage; cannot swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Arctalces’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot