Shielded Heavy Strike
Self. cleanse vulnerability; cleanse damage reduction.
Lowest HP opponent. bypass armor, bypass dodge, attack 1x.
Fastest opponent. remove speed increase.
Self. shield 50% for 2 turns, 2 attacks.

Atrocimoloch means 'cruel demon' or 'cruel god.' The name suits this sinister dromaeosaurid bred from lethal Atrociraptor DNA.
Enhancements unlock at level 30.
At the end of the turn, if this creature has a shield.
Self. increase Crit Chance by 100% for 2 turns, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,500 | 6,750 | |
| Damage | 1,450 | 2,175 | |
| Speed | 124 | 164 | |
| Armor | 15% | 15% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,702 | 1,192 |
| 23 | 150 | 70,000 | 3,887 | 1,252 |
| 24 | 200 | 80,000 | 4,081 | 1,315 |
| 25 | 250 | 90,000 | 4,285 | 1,380 |
| 26 | 300 | 100,000 | 4,500 | 1,450 |
| 27 | 350 | 120,000 | 4,725 | 1,522 |
| 28 | 400 | 150,000 | 4,961 | 1,598 |
| 29 | 500 | 200,000 | 5,209 | 1,678 |
| 30 | 750 | 250,000 | 5,469 | 1,762 |
| 31 | 1,000 | 250,000 | 5,715 | 1,841 |
| 32 | 1,000 | 250,000 | 5,940 | 1,914 |
| 33 | 1,000 | 250,000 | 6,165 | 1,986 |
| 34 | 1,000 | 250,000 | 6,412 | 2,066 |
| 35 | 1,000 | 250,000 | 6,750 | 2,175 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability; cleanse damage reduction.
Lowest HP opponent. bypass armor, bypass dodge, attack 1x.
Fastest opponent. remove speed increase.
Self. shield 50% for 2 turns, 2 attacks.
All allies. heal 40% of max HP; cleanse all negative effects.
Fastest opponent. reduce Speed by 50% for 2 turns, 4 attacks.
Highest damage opponent. attack 1.5x.
Random opponent. stun 75% chance for 1 turn.
Lowest HP opponent. attack 2x.
Self. cannot swap for 1 turn; bypass armor, bypass dodge, deal 33.33% of max HP as damage (rend); cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns.
Attacker. destroy shields; bypass armor, bypass dodge, attack 1x.
Self. shield 50% for 2 turns, 2 attacks; cannot swap for 2 turns.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Atrocimoloch’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot