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Atrocimoloch
UniqueFierce + ResilientSuperhybrid

Atrocimoloch

Atrocimoloch means 'cruel demon' or 'cruel god.' The name suits this sinister dromaeosaurid bred from lethal Atrociraptor DNA.

Build your creature

Health
4,500
Damage
1,450
Speed
124
Armor
15%
Crit chance
5%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Atrocimoloch reactive Unlocks at enhancement 5

At the end of the turn, if this creature has a shield.

Self. increase Crit Chance by 100% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,4502,175
Speed124164
Armor15%15%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,7021,192
2315070,0003,8871,252
2420080,0004,0811,315
2525090,0004,2851,380
26300100,0004,5001,450
27350120,0004,7251,522
28400150,0004,9611,598
29500200,0005,2091,678
30750250,0005,4691,762
311,000250,0005,7151,841
321,000250,0005,9401,914
331,000250,0006,1651,986
341,000250,0006,4122,066
351,000250,0006,7502,175
Level 26HP 4,500DMG 1,450SPD 124

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Shielded Heavy Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse vulnerability; cleanse damage reduction.

Lowest HP opponent. bypass armor, bypass dodge, attack 1x.

Fastest opponent. remove speed increase.

Self. shield 50% for 2 turns, 2 attacks.

active · Move 2

Group Rejuvenation

Lv 21+Delay 0Cooldown 2

All allies. heal 40% of max HP; cleanse all negative effects.

Fastest opponent. reduce Speed by 50% for 2 turns, 4 attacks.

active · Move 3

Instant Stunning Impact

Lv 21+Delay 1Cooldown 2Priority

Highest damage opponent. attack 1.5x.

Random opponent. stun 75% chance for 1 turn.

active · Move 4

Berserk Rampaging Cloak

Lv 21+Delay 0Cooldown 2

Lowest HP opponent. attack 2x.

Self. cannot swap for 1 turn; bypass armor, bypass dodge, deal 33.33% of max HP as damage (rend); cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns.

Counter, swap & passive abilities 3
Lv 21+Delay 0Cooldown 0

Self. shield 50% for 2 turns, 2 attacks; cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Atrocimoloch’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot