Build options
Compare EntelomothCreate a custom version

Your build

Health
4,200
Damage
1,400
Speed
121
Armor
20%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
25%
Rend
50%
Speed reduction
0%
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Persistent Ferocious Strike move icon from Jurassic World Alive

Target Self. Increase Damage 50% for 2 turns, 2 attacks.

Target lowest HP opponent. Attack .

Mutual Fury move icon from Jurassic World Alive

Target all allies. Cleanse. Increase Damage 50% for 3 turns, 2 attacks. Increase Speed 10% for 2 turns, 2 attacks.

Target all opponents. Increase Damage 50% for 2 turns, 1 attack.

Cooldown: 1.

Group Shattering Impact move icon from Jurassic World Alive

Target all opponents. Destroy shields.

Target highest HP opponent. Remove Taunt. Attack , bypassing Armor.

Cooldown: 1.

Fierce Precise Rampage move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target highest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor, Dodge.

Delay: 1. Cooldown: 1.

Counter Ferocity

Counter-attack

Target Self. Increase Damage 20% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (121 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,4002,100
Speed121161
Armor20%20%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,707902
1815020,0002,842947
1920030,0002,984994
2025040,0003,1341,044
2130050,0003,2901,096
2235060,0003,4551,151
2340070,0003,6271,209
2450080,0003,8091,269
2575090,0004,0001,333
261,000100,0004,2001,400
271,250120,0004,4101,469
281,500150,0004,6301,543
292,000200,0004,8611,620
302,500250,0005,1051,701
313,000250,0005,3341,778
323,000250,0005,5441,848
333,000250,0005,7541,918
343,000250,0005,9851,994
353,000250,0006,3002,100
26 left
HP 4,200DMG 1,400SPD 121
Simulated battles · Level 26 vs 26 · No boosts

How to beat Entelomoth: counters that win

Battle level
171 of 494 beat it308 it beats

To beat Entelomoth, bring Grylenken, the best Legendary counter. Use Instant Buff, then Foul Raking Claws to win with about 81% HP left. Overall best: Distortus Rex (Unique). Entelomoth: Distortus Rex, Eremocanis and Kentrorex beat it at level 26, and it beats 308 of 494 creatures.

How to beat Entelomoth with Grylenken, move by move

  • If Entelomoth opens with Persistent Ferocious Strike: Instant Buff, then Disarming Decimation. Wins with 82% HP left.
  • If Entelomoth opens with Mutual Fury: Instant Buff, then Foul Raking Claws. Wins with 100% HP left.
  • If Entelomoth opens with Group Shattering Impact: Instant Buff, then Foul Raking Claws. Wins with 81% HP left.

Each fight is played out move by move. Entelomoth sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

3,600 / 3,600 HP
VSReady
Entelomoth, a Legendary creature in Jurassic World Alive
Entelomoth
4,200 / 4,200 HP

If Entelomoth opens with…

  1. Turn 12,969 vs 4,200 HP
  2. Turn 22,969 vs 0 HP

Grylenken wins with 2,969 HP left (82%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Grylenken is higher level or boosted, this win only gets safer; if Entelomoth is, it can turn the result, so check both builds first.

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All 171 creatures that can beat Entelomoth

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 42 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Entelomoth in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.