Wild Strike
Self. cleanse speed reduction; cleanse vulnerability.
Most positive effects opponent. remove dodge; remove cloak; destroy shields; bypass armor, attack 1x.
Highest damage opponent. vulnerable 50% for 2 turns, 2 attacks.

Like a modern leopard, this burly sabre-tooth relies on the crushing power of its jaws to take down its prey!
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,100 | 6,150 | |
| Damage | 1,550 | 2,325 | |
| Speed | 129 | 169 | |
| Armor | 15% | 15% | |
| Crit chance | 30% | 30% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 250 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,373 | 1,275 |
| 23 | 150 | 70,000 | 3,541 | 1,338 |
| 24 | 200 | 80,000 | 3,718 | 1,405 |
| 25 | 250 | 90,000 | 3,904 | 1,476 |
| 26 | 300 | 100,000 | 4,100 | 1,550 |
| 27 | 350 | 120,000 | 4,305 | 1,627 |
| 28 | 400 | 150,000 | 4,520 | 1,708 |
| 29 | 500 | 200,000 | 4,746 | 1,794 |
| 30 | 750 | 250,000 | 4,983 | 1,884 |
| 31 | 1,000 | 250,000 | 5,207 | 1,968 |
| 32 | 1,000 | 250,000 | 5,412 | 2,046 |
| 33 | 1,000 | 250,000 | 5,617 | 2,123 |
| 34 | 1,000 | 250,000 | 5,842 | 2,208 |
| 35 | 1,000 | 250,000 | 6,150 | 2,325 |
Active moves at a glance. Select a name for full details.
Self. cleanse speed reduction; cleanse vulnerability.
Most positive effects opponent. remove dodge; remove cloak; destroy shields; bypass armor, attack 1x.
Highest damage opponent. vulnerable 50% for 2 turns, 2 attacks.
Self. cleanse damage over time; increase Speed by 25% for 2 turns.
Lowest HP opponent. attack 1.5x.
Highest damage opponent. reduce Healing by 25% for 2 turns, 2 attacks.
Self. cleanse all negative effects; cheat death for 2 turns; 75% chance to dodge 66.7% of damage for 2 turns.
Lowest HP opponent. destroy shields; bypass armor, bypass dodge, attack 2.5x.
Self. cleanse damage over time.
Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.
Lowest HP opponent. attack 2x.
Self. cleanse damage over time.
Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.
Lowest HP opponent. attack 2x.
Variant details →Self. increase Speed by 30% for 2 turns; 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.
Self. cannot swap for 2 turns.
Attacker. prevent swap for 1 turn.
Find up to five dinosaurs with a move sequence that covers Dakotacurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot