Build options
Compare NyctopteryxCreate a custom version

Your build

Health
4,600
Damage
1,600
Speed
127
Armor
0%
Crit chance
25%
Crit damage
1.35×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
50%
Rend
50%
Speed reduction
0%
Stun
75%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Nyctopteryx reactive Unlocks at enhancement 5

At the start of the turn, if the opponent has damage over time.

Self. heal 33% of max HP.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Shielded Heavy Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability. Cleanse Damage reduction.

Target lowest HP opponent. Attack , bypassing Armor, Dodge.

Target fastest opponent. Remove Speed increase.

Target Self. Shield 50% for 2 turns, 2 attacks.

Blinding Escape move icon from Jurassic World Alive

Target most positive effects opponent. Remove all positive effects. Attack .

Target highest damage opponent. Vulnerable 50% for 2 turns, 4 attacks.

Target most positive effects opponent. Daze 100% for 1 turn.

Target Self. Cleanse. Swap out.

Cooldown: 1.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Remove Crit increase. Remove Damage increase. Reduce Crit Chance 100% for 1 turn, 2 attacks. Reduce Damage 50% for 1 turn, 2 attacks. Attack . Devour heal 40% over 3 turns.

Delay: 1. Cooldown: 1.

Priority.

Target highest damage opponent. Reduce all resistance 50% for 1 turn, 2 attacks.

Target lowest HP opponent. Reduce Healing 50% for 2 turns, 4 attacks.

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks. Attack .

Target highest HP opponent. Damage over time 25% per turn for 3 turns.

Cooldown: 2.

Counter Fierce Strike

Counter-attack

Target Self. Cleanse Vulnerability.

Target attacker. Destroy shields. Remove Taunt. Attack , bypassing Armor.

Swap in Armored Wound move icon from Jurassic World Alive

Target highest HP opponent. Damage over time 25% per turn for 2 turns.

Target Self. Increase Armor 50% for 2 turns, 4 attacks. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,6006,900
Damage1,6002,400
Speed127167
Armor0%0%
Crit chance25%25%
Crit damage1.35×1.35×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,7841,316
2315070,0003,9731,382
2420080,0004,1721,451
2525090,0004,3811,523
26300100,0004,6001,600
27350120,0004,8301,679
28400150,0005,0711,764
29500200,0005,3241,852
30750250,0005,5911,944
311,000250,0005,8422,032
321,000250,0006,0722,112
331,000250,0006,3022,192
341,000250,0006,5552,280
351,000250,0006,9002,400
26 left
HP 4,600DMG 1,600SPD 127
Simulated battles · Level 26 vs 26 · No boosts

How to beat Nyctopteryx: counters that win

Battle level
46 of 494 beat it425 it beats

To beat Nyctopteryx, bring Cryolophosaurus Mattel, the best Unique counter. Use Protective Advance, then Delayed Diminishing Advantage, then Lockdown Defensive Rampage to win with about 54% HP left. Overall best: Indolycan (Apex). Nyctopteryx: Indolycan, Coelocephalus and Indonemys beat it at level 26, and it beats 425 of 494 creatures.

How to beat Nyctopteryx with Cryolophosaurus Mattel, move by move

  • If Nyctopteryx opens with Shielded Heavy Strike: Protective Advance, then Delayed Diminishing Advantage, then Lockdown Defensive Rampage. Wins with 54% HP left.
  • If Nyctopteryx opens with Afflicted Wounding Distraction: Protective Advance, then Delayed Diminishing Advantage, then Lockdown Defensive Rampage. Wins with 63% HP left.

Each fight is played out move by move. Nyctopteryx sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

4,875 / 4,875 HP
VSReady
Nyctopteryx, a Unique creature in Jurassic World Alive
Nyctopteryx
4,600 / 4,600 HP

If Nyctopteryx opens with…

  1. Turn 14,005 vs 3,127 HP
  2. Turn 22,700 vs 2,892 HP
  3. Turn 3Most likely roll2,646 vs 0 HP

Cryolophosaurus Mattel wins with 2,646 HP left (54%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Cryolophosaurus Mattel is higher level or boosted, this win only gets safer; if Nyctopteryx is, it can turn the result, so check both builds first.

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All 46 creatures that can beat Nyctopteryx

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 13 of 13 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Nyctopteryx in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.