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Nyctopteryx
UniqueWildcardSuperhybrid

Nyctopteryx

This hybrid inherits the two main characteristics of its parents: The antler-like horn and sharp teeth. The horn has an interesting property - its bright-red coloration is so unnatural to other predators that they often get distracted by it, allowing the Nyctopteryx to flee.

Build your creature

Health
4,600
Damage
1,600
Speed
127
Armor
0%
Crit chance
25%
Crit damage
1.35×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,6006,900
Damage1,6002,400
Speed127167
Armor0%0%
Crit chance25%25%
Crit damage1.35×1.35×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,7841,316
2315070,0003,9731,382
2420080,0004,1721,451
2525090,0004,3811,523
26300100,0004,6001,600
27350120,0004,8301,680
28400150,0005,0711,764
29500200,0005,3241,852
30750250,0005,5911,944
311,000250,0005,8422,032
321,000250,0006,0722,112
331,000250,0006,3022,192
341,000250,0006,5552,280
351,000250,0006,9002,400
Level 26HP 4,600DMG 1,600SPD 127

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Shielded Heavy Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse vulnerability; cleanse damage reduction.

Lowest HP opponent. bypass armor, bypass dodge, attack 1x.

Fastest opponent. remove speed increase.

Self. shield 50% for 2 turns, 2 attacks.

active · Move 2

Blinding Escape

Lv 21+Delay 0Cooldown 1

Most positive effects opponent. remove all positive effects; attack 1.5x.

Highest damage opponent. vulnerable 50% for 2 turns, 4 attacks.

Most positive effects opponent. daze 100% for 1 turn.

Self. cleanse all negative effects; swap out.

?
active · Move 3

Cunning Rampage Devour

Lv 21+Delay 1Cooldown 1

Self. cleanse damage over time.

Highest damage opponent. remove crit increase; remove damage increase; reduce Crit Chance by 100% for 1 turn, 2 attacks; reduce Damage by 50% for 1 turn, 2 attacks; attack 2x, devour heal 40% over 3 turns.

?
Lv 21+Delay 0Cooldown 2Priority

Highest damage opponent. reduce all resistance by 50% for 1 turn, 2 attacks.

Lowest HP opponent. reduce Healing by 50% for 2 turns, 4 attacks.

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks; attack 1.75x.

Highest HP opponent. damage over time 25% per turn for 3 turns.

Counter, swap & passive abilities 3
Lv 21+Delay 0Cooldown 0

Self. cleanse vulnerability.

Attacker. destroy shields; remove taunt; bypass armor, attack 0.75x.

Lv 21+Delay 0Cooldown 0

Highest HP opponent. damage over time 25% per turn for 2 turns.

Self. increase Armor by 50% for 2 turns, 4 attacks; cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Nyctopteryx’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot