Target Self.
Cleanse Vulnerability.
Cleanse Damage reduction.
Target lowest HP opponent.
Attack , bypassing Armor, Dodge.
Target fastest opponent.
Remove Speed increase.
Target Self.
Shield 50% for 2 turns, 2 attacks.

This hybrid inherits the two main characteristics of its parents: The antler-like horn and sharp teeth. The horn has an interesting property - its bright-red coloration is so unnatural to other predators that they often get distracted by it, allowing the Nyctopteryx to flee.
Permanent protection · 100% = immune
Enhancements unlock at level 30.
At the start of the turn, if the opponent has damage over time.
Self. heal 33% of max HP.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
Damage follows your build, before battle effects.
Target Self.
Cleanse Vulnerability.
Cleanse Damage reduction.
Target lowest HP opponent.
Attack , bypassing Armor, Dodge.
Target fastest opponent.
Remove Speed increase.
Target Self.
Shield 50% for 2 turns, 2 attacks.
Target most positive effects opponent.
Remove all positive effects.
Attack .
Target highest damage opponent.
Vulnerable 50% for 2 turns, 4 attacks.
Target most positive effects opponent.
Daze 100% for 1 turn.
Target Self.
Cleanse.
Swap out.
Cooldown: 1.
Target Self.
Cleanse Damage over time.
Target highest damage opponent.
Remove Crit increase.
Remove Damage increase.
Reduce Crit Chance 100% for 1 turn, 2 attacks.
Reduce Damage 50% for 1 turn, 2 attacks.
Attack .
Devour heal 40% over 3 turns.
Delay: 1. Cooldown: 1.
Priority.
Target highest damage opponent.
Reduce all resistance 50% for 1 turn, 2 attacks.
Target lowest HP opponent.
Reduce Healing 50% for 2 turns, 4 attacks.
Target highest damage opponent.
Reduce Damage 50% for 2 turns, 4 attacks.
Attack .
Target highest HP opponent.
Damage over time 25% per turn for 3 turns.
Cooldown: 2.
Target Self.
Cleanse Vulnerability.
Target attacker.
Destroy shields.
Remove Taunt.
Attack , bypassing Armor.
Target highest HP opponent.
Damage over time 25% per turn for 2 turns.
Target Self.
Increase Armor 50% for 2 turns, 4 attacks.
Lockdown 2 turns.
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,600 | 6,900 | |
| Damage | 1,600 | 2,400 | |
| Speed | 127 | 167 | |
| Armor | 0% | 0% | |
| Crit chance | 25% | 25% | |
| Crit damage | 1.35× | 1.35× |
Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,784 | 1,316 |
| 23 | 150 | 70,000 | 3,973 | 1,382 |
| 24 | 200 | 80,000 | 4,172 | 1,451 |
| 25 | 250 | 90,000 | 4,381 | 1,523 |
| 26 | 300 | 100,000 | 4,600 | 1,600 |
| 27 | 350 | 120,000 | 4,830 | 1,679 |
| 28 | 400 | 150,000 | 5,071 | 1,764 |
| 29 | 500 | 200,000 | 5,324 | 1,852 |
| 30 | 750 | 250,000 | 5,591 | 1,944 |
| 31 | 1,000 | 250,000 | 5,842 | 2,032 |
| 32 | 1,000 | 250,000 | 6,072 | 2,112 |
| 33 | 1,000 | 250,000 | 6,302 | 2,192 |
| 34 | 1,000 | 250,000 | 6,555 | 2,280 |
| 35 | 1,000 | 250,000 | 6,900 | 2,400 |
To beat Nyctopteryx, bring Cryolophosaurus Mattel, the best Unique counter. Use Protective Advance, then Delayed Diminishing Advantage, then Lockdown Defensive Rampage to win with about 54% HP left. Overall best: Indolycan (Apex). Nyctopteryx: Indolycan, Coelocephalus and Indonemys beat it at level 26, and it beats 425 of 494 creatures.
Each fight is played out move by move. Nyctopteryx sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Unique counters. Every counter is in the full list below.

Cryolophosaurus Mattel wins with 2,646 HP left (54%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Cryolophosaurus Mattel is higher level or boosted, this win only gets safer; if Nyctopteryx is, it can turn the result, so check both builds first.
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Nyctopteryx in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.