Group Devious Strike
Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 30% for 2 turns, 2 attacks.
All opponents. attack 1x.
Highest damage opponent. reduce Damage by 25% for 2 turns, 4 attacks.

With a strong preference for the eggs of other dinosaurs, the Ovylenken, thanks to its crossbreeding with a Gryposuchus, can widen its beak significantly to swallow them whole! Beware of its greed; be cautious not to leave your eggs unattented!
Enhancements unlock at level 30.
At the start of the turn, if this creature has increased critical chance.
Self. heal 1x damage.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (132 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,150 | 6,225 | |
| Damage | 1,450 | 2,175 | |
| Speed | 132 | 172 | |
| Armor | 0% | 0% | |
| Crit chance | 0% | 0% | |
| Crit damage | 2× | 2× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,414 | 1,192 |
| 23 | 150 | 70,000 | 3,584 | 1,252 |
| 24 | 200 | 80,000 | 3,764 | 1,315 |
| 25 | 250 | 90,000 | 3,952 | 1,380 |
| 26 | 300 | 100,000 | 4,150 | 1,450 |
| 27 | 350 | 120,000 | 4,357 | 1,522 |
| 28 | 400 | 150,000 | 4,575 | 1,598 |
| 29 | 500 | 200,000 | 4,804 | 1,678 |
| 30 | 750 | 250,000 | 5,044 | 1,762 |
| 31 | 1,000 | 250,000 | 5,270 | 1,841 |
| 32 | 1,000 | 250,000 | 5,478 | 1,914 |
| 33 | 1,000 | 250,000 | 5,685 | 1,986 |
| 34 | 1,000 | 250,000 | 5,913 | 2,066 |
| 35 | 1,000 | 250,000 | 6,225 | 2,175 |
Active moves at a glance. Select a name for full details.
Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 30% for 2 turns, 2 attacks.
All opponents. attack 1x.
Highest damage opponent. reduce Damage by 25% for 2 turns, 4 attacks.
Highest HP opponent. bypass armor, attack 2.5x.
All allies. increase Crit Chance by 100% for 2 turns, 4 attacks.
Self. increase Speed by 20% for 2 turns, 4 attacks; increase Damage by 15% for 2 turns, 2 attacks.
All opponents. remove all positive effects; reduce Damage by 50% for 2 turns, 4 attacks.
HP ≤ 50%
All allies. increase Crit Chance by 100% for 2 turns, 4 attacks.
Self. increase Speed by 20% for 2 turns, 4 attacks.
All opponents. attack 1x; stun 75% chance for 1 turn; remove damage increase; reduce Damage by 50% for 2 turns, 4 attacks.
Variant details →Self. cleanse all negative effects; increase Speed by 10% for 2 turns.
All allies. increase Damage by 50% for 2 turns, 1 attack.
Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks.
Self. 33% chance to dodge 75% of damage for 2 turns, 4 attacks; increase Speed by 20% for 2 turns, 4 attacks.
Self. 100% chance to dodge 100% of damage for 1 turn, 2 attacks; increase Crit Chance by 75% for 2 turns, 2 attacks; cannot swap for 2 turns.
Self. increase Crit Chance by 50% for 2 turns, 4 attacks.
Attacker. attack 1x.
All allies. increase Speed by 25% for 2 turns, 4 attacks.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Ovylenken’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot