Build options
Compare MegistocurusCreate a custom version

Your build

Health
3,750
Damage
1,400
Speed
115
Armor
15%
Crit chance
30%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
75%
Stun
50%
Swap prevention
0%
Taunt
Immune
Vulnerability
75%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Group Shield move icon from Jurassic World Alive

Priority.

Target all allies. Shield 50% for 2 turns, 2 attacks.

Cooldown: 1.

Resilient Impact move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 2 attacks.

Cooldown: 1.

Defensive Rending Attack move icon from Jurassic World Alive

Target highest HP opponent. Destroy shields. Rend 40% max HP, bypassing Armor.

Target Self. Shield 50% for 1 turn, 2 attacks.

Delay: 1. Cooldown: 2.

Swap in Shattering Strike move icon from Jurassic World Alive

Target Self. Lockdown 2 turns.

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor.

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,7505,625
Damage1,4002,100
Speed115155
Armor15%15%
Crit chance30%30%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,417902
1815020,0002,538947
1920030,0002,665994
2025040,0002,7981,044
2130050,0002,9381,096
2235060,0003,0851,151
2340070,0003,2391,209
2450080,0003,4011,269
2575090,0003,5711,333
261,000100,0003,7501,400
271,250120,0003,9371,469
281,500150,0004,1341,543
292,000200,0004,3411,620
302,500250,0004,5581,701
313,000250,0004,7621,778
323,000250,0004,9501,848
333,000250,0005,1371,918
343,000250,0005,3431,994
353,000250,0005,6252,100
26 left
HP 3,750DMG 1,400SPD 115
Simulated battles · Level 26 vs 26 · No boosts

How to beat Megistocurus: counters that win

Battle level
298 of 494 beat it162 it beats

To beat Megistocurus, bring Shantunrax, the best Legendary counter. Use Sundering Distracting Impact, then Defensive Impact to win with about 92% HP left. Overall best: Indolycan (Apex). Megistocurus: Indolycan, Quetzalvexus and Spinotops beat it at level 26, and it beats 162 of 494 creatures.

How to beat Megistocurus with Shantunrax, move by move

  • If Megistocurus opens with Fierce Strike: Sundering Distracting Impact, then Defensive Impact. Wins with 98% HP left.
  • If Megistocurus opens with Group Shield: Sundering Distracting Impact, then Evasive Charge, then Defensive Impact. Wins with 95% HP left.
  • If Megistocurus opens with Resilient Impact: Sundering Distracting Impact, then Defensive Impact. Wins with 92% HP left.

Each fight is played out move by move. Megistocurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,800 / 4,800 HP
VSReady
Megistocurus, a Legendary creature in Jurassic World Alive
Megistocurus
3,750 / 3,750 HP

If Megistocurus opens with…

  1. Turn 1Most likely roll3,672 vs 1,776 HP
  2. Turn 2Most likely roll4,800 vs 0 HP

Shantunrax wins with 4,800 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Shantunrax is higher level or boosted, this win only gets safer; if Megistocurus is, it can turn the result, so check both builds first.

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All 298 creatures that can beat Megistocurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 71 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Megistocurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.