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Ankylomoloch
LegendaryResilientHybrid

Ankylomoloch

The cranial dome of the Ankylomoloch is believed to be the strongest of any Jurassic World creature. This is because this dome must hold up not only against headbutts, but the powerful club of other Anklylosaurs!

Build your creature

Health
4,050
Damage
1,150
Speed
118
Armor
20%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,0506,075
Damage1,1501,725
Speed118158
Armor20%20%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,610741
1815020,0002,741778
1920030,0002,878817
2025040,0003,022858
2130050,0003,173901
2235060,0003,331946
2340070,0003,498993
2450080,0003,6731,043
2575090,0003,8571,095
261,000100,0004,0501,150
271,250120,0004,2521,207
281,500150,0004,4651,267
292,000200,0004,6881,331
302,500250,0004,9221,397
313,000250,0005,1431,460
323,000250,0005,3461,518
333,000250,0005,5481,575
343,000250,0005,7711,638
353,000250,0006,0751,725
Level 26HP 4,050DMG 1,150SPD 118

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Superior Vulnerability

Lv 16+Delay 0Cooldown 0

Self. cleanse damage reduction.

Fastest opponent. reduce Speed by 50% for 2 turns.

Lowest HP opponent. bypass dodge, attack 1x.

Fastest opponent. vulnerable 50% for 2 turns, 1 attack.

Lv 16+Delay 0Cooldown 2

Self. remove damage reduction.

All opponents. remove dodge; remove cloak; remove speed increase; attack 1.5x; vulnerable 50% for 2 turns, 1 attack.

All allies. shield 50% for 2 turns, 2 attacks.

Self. taunt for 2 turns.

Base / secureLv 16+Delay 1Cooldown 3Priority

Highest damage opponent. attack 1x.

Random opponent. stun 75% chance for 1 turn.

Self. taunt for 2 turns; shield 50% for 2 turns, 4 attacks.

threatenedLv 16+Delay 1Cooldown 3Priority

HP 50%

Highest damage opponent. attack 1x; stun 66% chance for 1 turn.

Self. taunt for 2 turns; shield 100% for 2 turns, 4 attacks.

Variant details →
Lv 16+Delay 1Cooldown 2

Fastest opponent. reduce Speed by 50% for 2 turns.

Lowest HP opponent. attack 2x.

Self. swap out.

Counter, swap & passive abilities 2
Lv 16+Delay 0Cooldown 0

Highest damage opponent. stun 33.4% chance for 1 turn.

Self. cannot swap for 2 turns.

Lv 16+Delay 0Cooldown 0

HP 50%

Highest damage opponent. stun 100% chance for 1 turn.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Ankylomoloch’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot