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Cerastegotops
ApexFierce + ResilientSuperhybrid

Cerastegotops

This crested fusion of Stegosaur and Ceratosaur bloodlines is remarkable for its mottled burgundy color.

Build your creature

Health
5,500
Damage
1,700
Speed
124
Armor
15%
Crit chance
10%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Cerastegotops reactive Unlocks at enhancement 5

At the end of the turn, if the opponent has damage over time.

Self. increase Damage by 10% for 1 turn; increase Speed by 10% for 1 turn.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,5008,250
Damage1,7002,550
Speed124164
Armor15%15%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,7751,785
28150150,0006,0631,874
29200200,0006,3661,967
30250250,0006,6852,066
31400250,0006,9852,159
32400250,0007,2602,244
33400250,0007,5352,329
34400250,0007,8372,422
35400250,0008,2502,550
Level 26HP 5,500DMG 1,700SPD 124

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Group Heavy Strike

Lv 26+Delay 0Cooldown 0

Self. cleanse vulnerability; cleanse damage reduction.

All opponents. bypass armor, bypass dodge, attack 1x; remove speed increase.

?
Lv 26+Delay 0Cooldown 3

Highest HP opponent. stun 75% chance for 1 turn; attack 2x; damage over time 25% per turn for 4 turns.

Lv 26+Delay 0Cooldown 2

Self. cleanse all negative effects; increase Damage by 25% for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks.

Highest HP opponent. reduce Speed by 50% for 2 turns, 4 attacks; attack 1.5x; damage over time 25% per turn for 2 turns.

active · Move 4

Braking Impact and Run

Lv 26+Delay 1Cooldown 1Priority

Highest HP opponent. attack 1.5x; reduce Armor by 30% for 2 turns, 4 attacks; reduce Speed by 50% for 2 turns, 4 attacks.

Self. swap out.

Counter, swap & passive abilities 3
Lv 26+Delay 0Cooldown 0

Target. bypass armor, bypass dodge, attack 1x.

Self. increase Armor by 10% for 1 turn, 2 attacks; increase Damage by 10% for 2 turns, 2 attacks.

Lv 26+Delay 0Cooldown 0

Highest HP opponent. damage over time 25% per turn for 2 turns.

Self. increase Armor by 50% for 2 turns, 4 attacks; cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Cerastegotops’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot