Group Heavy Strike
Self. cleanse vulnerability; cleanse damage reduction.
All opponents. bypass armor, bypass dodge, attack 1x; remove speed increase.

This crested fusion of Stegosaur and Ceratosaur bloodlines is remarkable for its mottled burgundy color.
Enhancements unlock at level 30.
At the end of the turn, if the opponent has damage over time.
Self. increase Damage by 10% for 1 turn; increase Speed by 10% for 1 turn.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,500 | 8,250 | |
| Damage | 1,700 | 2,550 | |
| Speed | 124 | 164 | |
| Armor | 15% | 15% | |
| Crit chance | 10% | 10% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 5,775 | 1,785 |
| 28 | 150 | 150,000 | 6,063 | 1,874 |
| 29 | 200 | 200,000 | 6,366 | 1,967 |
| 30 | 250 | 250,000 | 6,685 | 2,066 |
| 31 | 400 | 250,000 | 6,985 | 2,159 |
| 32 | 400 | 250,000 | 7,260 | 2,244 |
| 33 | 400 | 250,000 | 7,535 | 2,329 |
| 34 | 400 | 250,000 | 7,837 | 2,422 |
| 35 | 400 | 250,000 | 8,250 | 2,550 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability; cleanse damage reduction.
All opponents. bypass armor, bypass dodge, attack 1x; remove speed increase.
Highest HP opponent. stun 75% chance for 1 turn; attack 2x; damage over time 25% per turn for 4 turns.
Self. cleanse all negative effects; increase Damage by 25% for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks.
Highest HP opponent. reduce Speed by 50% for 2 turns, 4 attacks; attack 1.5x; damage over time 25% per turn for 2 turns.
Highest HP opponent. attack 1.5x; reduce Armor by 30% for 2 turns, 4 attacks; reduce Speed by 50% for 2 turns, 4 attacks.
Self. swap out.
Target. bypass armor, bypass dodge, attack 1x.
Self. increase Armor by 10% for 1 turn, 2 attacks; increase Damage by 10% for 2 turns, 2 attacks.
Highest HP opponent. damage over time 25% per turn for 2 turns.
Self. increase Armor by 50% for 2 turns, 4 attacks; cannot swap for 2 turns.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Cerastegotops’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot