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Skoonametrodon
ApexFierce + ResilientSuperhybrid

Skoonametrodon

Although powerful with teeth and claws, Skoonametrodon has an extra advantage. Each scale of this Apex theropod comes to a jagged point, allowing it to rake against any creature it comes into contact with like a cheese-grater!

Build your creature

Health
5,190
Damage
1,900
Speed
112
Armor
10%
Crit chance
20%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Skoonametrodon reactive Unlocks at enhancement 5

At the end of the turn, if the opponent's HP is 10% or less.

Self. cleanse damage reduction.

Lowest HP opponent. destroy shields; bypass armor, bypass dodge, attack 5x.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1907,785
Damage1,9002,850
Speed112152
Armor10%10%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,4491,995
28150150,0005,7212,094
29200200,0006,0072,199
30250250,0006,3082,309
31400250,0006,5912,413
32400250,0006,8502,508
33400250,0007,1102,603
34400250,0007,3952,707
35400250,0007,7852,850
Level 26HP 5,190DMG 1,900SPD 112

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Alert Strike

Base / secureLv 26+Delay 0Cooldown 0

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1x, devour heal 40% over 2 turns.

threatenedLv 26+Delay 0Cooldown 0

HP 50%

Self. remove damage reduction; increase Armor by 15% for 1 turn, 2 attacks.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Variant details →
active · Move 2

Alert Impact

Base / secureLv 26+Delay 0Cooldown 1

All opponents. destroy shields; bypass armor, attack 1.75x, devour heal 50% over 2 turns.

threatenedLv 26+Delay 0Cooldown 1

HP 50%

All opponents. reduce Speed by 50% for 2 turns, 4 attacks; bypass dodge, attack 1.75x.

Variant details →
active · Move 3

Alert Defense

Base / secureLv 26+Delay 1Cooldown 2Priority

Highest HP opponent. bypass armor, attack 2x, devour heal 80% over 4 turns.

threatenedLv 26+Delay 0Cooldown 2Priority

HP 50%

Self. cleanse all negative effects; shield 50% for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks.

Highest HP opponent. vulnerable 50% for 4 turns, 2 attacks.

Variant details →
active · Move 4

Battle Ready

Base / secureLv 26+Delay 0Cooldown 1Priority

Self. heal 75% of max HP.

Fastest opponent. remove all positive effects.

All allies. shield 100% for 1 turn, 1 attack.

threatenedLv 26+Delay 0Cooldown 0Priority

HP 50%

Self. cleanse all negative effects.

All allies. increase Damage by 25% for 3 turns; increase Speed by 25% for 3 turns.

Self. increase Damage by 25% for 3 turns; increase Speed by 25% for 3 turns; bypass armor, bypass dodge, deal 51% of max HP as damage (rend).

All opponents. reduce Damage by 100% for 1 turn, 2 attacks.

Variant details →
Counter, swap & passive abilities 3
Lv 26+Delay 0Cooldown 0

Attacker. bypass dodge, attack 0.5x.

Lv 26+Delay 0Cooldown 0

HP 50%

Attacker. destroy shields; attack 0.5x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Skoonametrodon’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot