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Geminideus
ApexResilientSuperhybrid

Geminideus

Geminideus are usually found in pairs, appearing at dusk on the fringes of groups of other sauropods. Remarkably, these mysterious titans split from their partners as night falls, travelling alone until they reunite in locations unknown to specialists.

Build your creature

Health
6,500
Damage
1,450
Speed
110
Armor
30%
Crit chance
5%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Geminideus reactive Unlocks at enhancement 5

At the start of the turn, if this creature's HP is 50% or less.

Self. heal 10% of max HP.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health6,5009,750
Damage1,4502,175
Speed110150
Armor30%30%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0006,8251,522
28150150,0007,1661,598
29200200,0007,5241,678
30250250,0007,9001,762
31400250,0008,2551,841
32400250,0008,5801,914
33400250,0008,9051,986
34400250,0009,2622,066
35400250,0009,7502,175
Level 26HP 6,500DMG 1,450SPD 110

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Slowing Resilient Strike

Lv 26+Delay 0Cooldown 0

Self. remove damage reduction.

Fastest opponent. remove dodge.

Attacker. remove cloak.

Fastest opponent. remove speed increase; attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Fastest opponent. reduce Speed by 50% for 2 turns, 4 attacks.

active · Move 2

Group Disarming Rampage

Lv 26+Delay 0Cooldown 2Priority

All opponents. attack 2x; reduce Armor by 15% for 1 turn, 2 attacks; reduce Damage by 33% for 2 turns, 4 attacks; reduce Speed by 33% for 2 turns, 4 attacks.

Highest HP opponent. reduce Healing by 33% for 2 turns.

active · Move 3

Harden

Lv 26+Delay 0Cooldown 2

Highest HP opponent. attack 1.5x.

All allies. increase Armor by 50% for 2 turns, 4 attacks.

Self. cleanse all negative effects.

active · Move 4

Shielding Alert Rampage

Base / secureLv 26+Delay 0Cooldown 2

All opponents. remove cloak; remove dodge; destroy shields.

Self. shield 50% for 1 turn, 4 attacks.

All opponents. bypass armor, attack 2x.

threatenedLv 26+Delay 0Cooldown 2Priority

HP 50%

All opponents. remove cloak; remove dodge; destroy shields.

All allies. shield 100% for 1 turn, 8 attacks.

All opponents. bypass armor, attack 2x.

Variant details →
Counter, swap & passive abilities 5
Lv 26+Delay 0Cooldown 0

All opponents. bypass dodge, attack 1x.

Self. increase Armor by 10% for 2 turns, 4 attacks.

Lv 26+Delay 0Cooldown 0

Self. shield 75% for 2 turns, 2 attacks; increase Armor by 20% for 2 turns, 2 attacks.

Highest HP opponent. reduce Armor by 20% for 2 turns, 2 attacks; destroy shields.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Geminideus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot