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Ceranosaurus
ApexCunning + ResilientSuperhybrid

Ceranosaurus

Like modern day elephants, Ceranosaurus can signal between groups with infrasound and seismic vibration, detecting the latter both through their sensitive foot pads and the unique shape of their cranial crest!

Build your creature

Health
5,850
Damage
1,600
Speed
127
Armor
25%
Crit chance
20%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,8508,775
Damage1,6002,400
Speed127167
Armor25%25%
Crit chance20%20%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0006,1421,680
28150150,0006,4491,764
29200200,0006,7711,852
30250250,0007,1101,944
31400250,0007,4292,032
32400250,0007,7222,112
33400250,0008,0142,192
34400250,0008,3362,280
35400250,0008,7752,400
Level 26HP 5,850DMG 1,600SPD 127

Move set

Active moves at a glance. Select a name for full details.

Lv 26+Delay 0Cooldown 0Priority

Self. cleanse damage reduction; shield 75% for 1 turn, 4 attacks.

Fastest opponent. remove dodge; remove cloak; remove speed increase; attack 1x; vulnerable 50% for 2 turns, 1 attack.

Lv 26+Delay 0Cooldown 2Priority

All opponents. attack 1.5x.

Self. cleanse damage over time; 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks.

Lowest HP opponent. reduce Healing by 50% for 2 turns, 4 attacks.

active · Move 3

Crested Escape

Lv 26+Delay 1Cooldown 2

Highest damage opponent. reduce Damage by 100% for 2 turns, 4 attacks; reduce Speed by 50% for 2 turns, 4 attacks; attack 2x.

Self. swap out.

?
active · Move 4

Afflicting Nullification

Lv 26+Delay 0Cooldown 1

Highest damage opponent. remove all positive effects; reduce all resistance by 50% for 2 turns; reduce Damage by 50% for 2 turns, 4 attacks; reduce Armor by 50% for 2 turns, 4 attacks.

Counter, swap & passive abilities 5
Lv 26+Delay 0Cooldown 0

All opponents. bypass dodge, attack 1x.

Self. increase Armor by 10% for 2 turns, 4 attacks.

?
Lv 26+Delay 0Cooldown 0

Highest damage opponent. reduce all resistance by 50% for 2 turns, 4 attacks; vulnerable 50% for 2 turns, 2 attacks; prevent swap for 2 turns.

Self. cannot swap for 2 turns; 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Lv 26+Delay 0Cooldown 0

Self. cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns; cheat death for 2 turns.

All opponents. reduce Damage by 50% for 2 turns, 4 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Ceranosaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot