Instant Shielded Resilient Strike
Self. cleanse damage reduction; shield 75% for 1 turn, 4 attacks.
Fastest opponent. remove dodge; remove cloak; remove speed increase; attack 1x; vulnerable 50% for 2 turns, 1 attack.

Like modern day elephants, Ceranosaurus can signal between groups with infrasound and seismic vibration, detecting the latter both through their sensitive foot pads and the unique shape of their cranial crest!
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,850 | 8,775 | |
| Damage | 1,600 | 2,400 | |
| Speed | 127 | 167 | |
| Armor | 25% | 25% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 300 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 6,142 | 1,680 |
| 28 | 150 | 150,000 | 6,449 | 1,764 |
| 29 | 200 | 200,000 | 6,771 | 1,852 |
| 30 | 250 | 250,000 | 7,110 | 1,944 |
| 31 | 400 | 250,000 | 7,429 | 2,032 |
| 32 | 400 | 250,000 | 7,722 | 2,112 |
| 33 | 400 | 250,000 | 8,014 | 2,192 |
| 34 | 400 | 250,000 | 8,336 | 2,280 |
| 35 | 400 | 250,000 | 8,775 | 2,400 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage reduction; shield 75% for 1 turn, 4 attacks.
Fastest opponent. remove dodge; remove cloak; remove speed increase; attack 1x; vulnerable 50% for 2 turns, 1 attack.
All opponents. attack 1.5x.
Self. cleanse damage over time; 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks.
Lowest HP opponent. reduce Healing by 50% for 2 turns, 4 attacks.
Highest damage opponent. reduce Damage by 100% for 2 turns, 4 attacks; reduce Speed by 50% for 2 turns, 4 attacks; attack 2x.
Self. swap out.
Highest damage opponent. remove all positive effects; reduce all resistance by 50% for 2 turns; reduce Damage by 50% for 2 turns, 4 attacks; reduce Armor by 50% for 2 turns, 4 attacks.
All opponents. bypass dodge, attack 1x.
Self. increase Armor by 10% for 2 turns, 4 attacks.
Highest damage opponent. reduce all resistance by 50% for 2 turns, 4 attacks; vulnerable 50% for 2 turns, 2 attacks; prevent swap for 2 turns.
Self. cannot swap for 2 turns; 75% chance to dodge 67% of damage for 1 turn, 2 attacks.
Self. cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns; cheat death for 2 turns.
All opponents. reduce Damage by 50% for 2 turns, 4 attacks.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Ceranosaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot