Instant Blessed Strike
Fastest opponent. attack 1x.
Self. increase Healing by 25% for 2 turns; increase Armor by 25% for 2 turns, 4 attacks.

The investigation into the Parasaurolophus Lux's natural bioluminescence ended with more questions than answers. it also yielded the Centrolophus Lux, who shows bioluminescent stripes and a spot at the top of its crest. These can end up so distracting to potential predators that they stare long enough for the Centrolophus Lux to charge them in return.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,500 | 8,250 | |
| Damage | 1,650 | 2,475 | |
| Speed | 114 | 154 | |
| Armor | 20% | 20% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 300 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 5,775 | 1,732 |
| 28 | 150 | 150,000 | 6,063 | 1,819 |
| 29 | 200 | 200,000 | 6,366 | 1,910 |
| 30 | 250 | 250,000 | 6,685 | 2,005 |
| 31 | 400 | 250,000 | 6,985 | 2,095 |
| 32 | 400 | 250,000 | 7,260 | 2,178 |
| 33 | 400 | 250,000 | 7,535 | 2,260 |
| 34 | 400 | 250,000 | 7,837 | 2,351 |
| 35 | 400 | 250,000 | 8,250 | 2,475 |
Active moves at a glance. Select a name for full details.
Fastest opponent. attack 1x.
Self. increase Healing by 25% for 2 turns; increase Armor by 25% for 2 turns, 4 attacks.
Self. cleanse damage reduction; heal 1.5x damage; cleanse all negative effects; shield 50% for 2 turns, 2 attacks; increase Armor by 25% for 2 turns, 2 attacks.
Most positive effects opponent. daze 100% for 3 turns.
Self. cleanse damage over time.
All opponents. bypass dodge, attack 1.5x.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove damage increase.
Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.
Self. cleanse damage over time; cleanse damage reduction.
Fastest opponent. remove all positive effects.
Lowest HP opponent. reduce Damage by 50% for 1 turn, 2 attacks.
Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks.
Lowest HP opponent. attack 2x.
Fastest opponent. vulnerable 50% for 2 turns, 1 attack.
Attacker. attack 1x.
Self. increase Speed by 20% for 1 turn.
Self. cannot swap for 2 turns.
Most positive effects opponent. remove cloak; remove dodge.
Lowest HP opponent. destroy shields; bypass armor, attack 1x.
Self. cleanse all negative effects; shield 100% for 1 turn, 2 attacks; increase Damage by 50% for 2 turns, 2 attacks.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Centrolophus Lux’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot