Instant Devious Strike
Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 30% for 2 turns, 2 attacks.
Lowest HP opponent. attack 1x.
Highest damage opponent. reduce Damage by 25% for 2 turns, 4 attacks.

This Apex Terror Bird is recognizable by its screeching nocturnal calls, which are thought to be used to mark territory. Listen for it at night!
Enhancements unlock at level 30.
At the start of the turn, if the opponent's HP is 75% or more.
Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,600 | 6,900 | |
| Damage | 1,700 | 2,550 | |
| Speed | 128 | 168 | |
| Armor | 10% | 10% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.5× | 1.5× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 4,830 | 1,785 |
| 28 | 150 | 150,000 | 5,071 | 1,874 |
| 29 | 200 | 200,000 | 5,324 | 1,967 |
| 30 | 250 | 250,000 | 5,591 | 2,066 |
| 31 | 400 | 250,000 | 5,842 | 2,159 |
| 32 | 400 | 250,000 | 6,072 | 2,244 |
| 33 | 400 | 250,000 | 6,302 | 2,329 |
| 34 | 400 | 250,000 | 6,555 | 2,422 |
| 35 | 400 | 250,000 | 6,900 | 2,550 |
Active moves at a glance. Select a name for full details.
Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 30% for 2 turns, 2 attacks.
Lowest HP opponent. attack 1x.
Highest damage opponent. reduce Damage by 25% for 2 turns, 4 attacks.
Self. cleanse all negative effects; increase Speed by 10% for 2 turns; increase Crit Chance by 100% for 2 turns, 1 attack; 100% chance to dodge 67% of damage for 1 turn, 2 attacks.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 2x.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Highest HP opponent. attack 2.5x.
Self. increase Crit Chance by 100% for 1 turn, 1 attack.
Attacker. attack 1x.
Self. 100% chance to dodge 100% of damage for 1 turn, 2 attacks; increase Crit Chance by 75% for 2 turns, 2 attacks; cannot swap for 2 turns.
Attacker. prevent swap for 2 turns.
Highest HP opponent. stun 100% chance for 1 turn; attack 2x.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Nominrex’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot