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Glyptosavis
ApexCunning + ResilientSuperhybrid

Glyptosavis

Thanks to its dorsal spine inherited from the Concavenator, the Glyptosavis can stabilize its running much more easily than its cousins, allowing it to shake off its pursuers with disconcerting ease!

Build your creature

Health
4,800
Damage
1,500
Speed
115
Armor
35%
Crit chance
10%
Crit damage
1.5×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Glyptosavis reactive Unlocks at enhancement 5

At the start of the turn, if this creature's HP is 50% or less.

Self. increase Damage by 50% for 2 turns, 4 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,5002,250
Speed115155
Armor35%35%
Crit chance10%10%
Crit damage1.5×1.5×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,0401,575
28150150,0005,2921,653
29200200,0005,5561,736
30250250,0005,8341,823
31400250,0006,0961,905
32400250,0006,3361,980
33400250,0006,5762,055
34400250,0006,8402,137
35400250,0007,2002,250
Level 26HP 4,800DMG 1,500SPD 115

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Group Determined Strike

Lv 26+Delay 0Cooldown 0

Self. remove damage reduction; cleanse damage over time.

All opponents. remove speed increase.

Highest damage opponent. remove crit increase; remove damage increase.

Lowest HP opponent. bypass dodge, attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

Base / secureLv 26+Delay 1Cooldown 2Priority

Self. increase Damage by 25% for 2 turns, 4 attacks.

Highest damage opponent. remove cloak; remove dodge; stun 75% chance for 1 turn; attack 1.5x; vulnerable 50% for 2 turns, 1 attack.

revengeLv 26+Delay 0Cooldown 2Priority

Self. increase Damage by 50% for 2 turns, 4 attacks.

Highest damage opponent. stun 75% chance for 1 turn.

Most positive effects opponent. remove all positive effects.

Highest damage opponent. attack 1.75x; vulnerable 50% for 2 turns, 1 attack.

Variant details →
Lv 26+Delay 0Cooldown 1

Self. remove damage reduction.

All opponents. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 1.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Self. shield 50% for 2 turns, 2 attacks.

Base / secureLv 26+Delay 1Cooldown 2

Highest damage opponent. destroy shields; bypass dodge, always crit, attack 2x.

threatenedLv 26+Delay 0Cooldown 2Priority

HP 50%

Highest damage opponent. destroy shields; bypass dodge, attack 2x, devour heal 60% over 3 turns; reduce all resistance by 50% for 2 turns, 4 attacks; reduce Damage by 50% for 2 turns, 4 attacks.

Variant details →
Counter, swap & passive abilities 3
Lv 26+Delay 0Cooldown 0

Highest damage opponent. reduce all resistance by 25% for 1 turn, 2 attacks; stun 100% chance for 1 turn; reduce Damage by 50% for 2 turns, 4 attacks.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Glyptosavis’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot