Build options
Compare Tyrannosaur BuckCreate a custom version

Your build

Health
5,100
Damage
1,700
Speed
104
Armor
10%
Crit chance
25%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
0%
Rend
75%
Speed reduction
Immune
Stun
75%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
Immune
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Group Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target all opponents. Destroy shields. Remove Taunt. Attack , bypassing Armor, Absorb.

Fierce Devouring Rampage move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor. Devour heal 60% over 4 turns. Remove Taunt.

Target Self. Cleanse Vulnerability.

Delay: 1. Cooldown: 1.

Priority.

Target Self. Increase Damage 25% for 2 turns, 4 attacks. Increase Armor 25% for 2 turns, 4 attacks.

Target lowest HP opponent. Reduce Speed 50% for 2 turns, 4 attacks.

Target attacker. Reduce Damage 25% for 2 turns, 4 attacks.

Cooldown: 2.

Priority.

Target fastest opponent. Stun 100% chance for 1 turn.

Target random opponent. Prevent swap 2 turns.

Target fastest opponent. Attack .

Cooldown: 2.

Counter Ferocity

Counter-attack

Target Self. Increase Damage 20% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (104 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1007,650
Damage1,7002,550
Speed104144
Armor10%10%
Crit chance25%25%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0003,2871,095
1815020,0003,4511,150
1920030,0003,6241,208
2025040,0003,8051,268
2130050,0003,9951,331
2235060,0004,1951,398
2340070,0004,4051,468
2450080,0004,6251,541
2575090,0004,8571,619
261,000100,0005,1001,700
271,250120,0005,3551,784
281,500150,0005,6221,874
292,000200,0005,9031,967
302,500250,0006,1992,066
313,000250,0006,4772,159
323,000250,0006,7322,244
333,000250,0006,9872,329
343,000250,0007,2672,422
353,000250,0007,6502,550
26 left
HP 5,100DMG 1,700SPD 104
Simulated battles · Level 26 vs 26 · No boosts

How to beat Tyrannosaur Buck: counters that win

Battle level
112 of 494 beat it350 it beats

To beat Tyrannosaur Buck, bring Indominus Rex, the best Legendary counter. Use Cloak, then Instant Armor Piercing Rampage to win with about 70% HP left. Overall best: Shantrospinos (Apex). Tyrannosaur Buck: Shantrospinos, Quetzalvexus and Fukuitops beat it at level 26 (Draco Intrepidus wins on good rolls), and it beats 350 of 494 creatures.

How to beat Tyrannosaur Buck with Indominus Rex, move by move

  • If Tyrannosaur Buck opens with Group Fierce Strike: Cloak, then Instant Armor Piercing Rampage. Wins with 80% HP left.
  • If Tyrannosaur Buck opens with Alpha Intimidation: Cloak, then Instant Armor Piercing Rampage. Wins with 100% HP left.
  • If Tyrannosaur Buck opens with Immobilize: Cloak, then Instant Armor Piercing Rampage. Wins with 70% HP left.

Each fight is played out move by move. Tyrannosaur Buck sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Tyrannosaur Buck, a Legendary creature in Jurassic World Alive
Tyrannosaur Buck
5,100 / 5,100 HP

If Tyrannosaur Buck opens with…

  1. Turn 1Most likely roll3,898 vs 5,100 HP
  2. Turn 23,898 vs 0 HP

Indominus Rex wins with 3,898 HP left (87%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Indominus Rex is higher level or boosted, this win only gets safer; if Tyrannosaur Buck is, it can turn the result, so check both builds first.

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All 112 creatures that can beat Tyrannosaur Buck

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 17 of 17 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Tyrannosaur Buck in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.