Superior Vulnerability
Self. cleanse damage reduction.
Fastest opponent. reduce Speed by 50% for 2 turns.
Lowest HP opponent. bypass dodge, attack 1x.
Fastest opponent. vulnerable 50% for 2 turns, 1 attack.

Ampelosaurus, a Late Cretaceous titanosaur, was one of the few sauropods with bony armor, called osteoderms, providing extra protection. It relied on its massive size and armor for defense rather than speed.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (102 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,000 | 7,500 | |
| Damage | 1,200 | 1,800 | |
| Speed | 102 | 142 | |
| Armor | 25% | 25% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 12 | 100 | 2,000 | 2,525 | 606 |
| 13 | 150 | 4,000 | 2,651 | 636 |
| 14 | 200 | 6,000 | 2,784 | 668 |
| 15 | 250 | 8,000 | 2,923 | 701 |
| 16 | 300 | 10,000 | 3,069 | 736 |
| 17 | 350 | 15,000 | 3,222 | 773 |
| 18 | 400 | 20,000 | 3,384 | 812 |
| 19 | 500 | 30,000 | 3,553 | 852 |
| 20 | 750 | 40,000 | 3,731 | 895 |
| 21 | 1,000 | 50,000 | 3,917 | 940 |
| 22 | 1,250 | 60,000 | 4,113 | 987 |
| 23 | 1,500 | 70,000 | 4,318 | 1,036 |
| 24 | 2,000 | 80,000 | 4,534 | 1,088 |
| 25 | 2,500 | 90,000 | 4,761 | 1,142 |
| 26 | 3,000 | 100,000 | 5,000 | 1,200 |
| 27 | 3,500 | 120,000 | 5,250 | 1,260 |
| 28 | 4,000 | 150,000 | 5,512 | 1,323 |
| 29 | 5,000 | 200,000 | 5,788 | 1,389 |
| 30 | 7,500 | 250,000 | 6,077 | 1,458 |
| 31 | 10,000 | 250,000 | 6,350 | 1,524 |
| 32 | 10,000 | 250,000 | 6,600 | 1,584 |
| 33 | 10,000 | 250,000 | 6,850 | 1,644 |
| 34 | 10,000 | 250,000 | 7,125 | 1,710 |
| 35 | 10,000 | 250,000 | 7,500 | 1,800 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage reduction.
Fastest opponent. reduce Speed by 50% for 2 turns.
Lowest HP opponent. bypass dodge, attack 1x.
Fastest opponent. vulnerable 50% for 2 turns, 1 attack.
Self. shield 75% for 2 turns, 4 attacks.
Fastest opponent. attack 1.5x; stun 50% chance for 1 turn.
All allies. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Armor by 50% for 1 turn, 1 attack.
Attacker. bypass dodge, attack 1x.
Self. shield 100% for 1 turn, 4 attacks; taunt for 1 turn; cannot swap for 2 turns.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Ampelosaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot