Build options
Compare AnkylodactylusCreate a custom version

Your build

Health
3,150
Damage
1,200
Speed
126
Armor
15%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
Immune
Rend
33%
Speed reduction
75%
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Sideflap move icon from Jurassic World Alive

Priority.

Target Self. Cleanse. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Increase Speed 10% for 2 turns. Taunt 1 turn.

Shielded Evasive Strike move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks. Shield 50% for 1 turn, 2 attacks.

Cooldown: 1.

Instant Dodge Impact move icon from Jurassic World Alive

Priority.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Attack . Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Cooldown: 1.

Superiority Rampage move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target fastest opponent. Attack , bypassing Dodge. Reduce Speed 50% for 1 turn.

Delay: 1. Cooldown: 1.

Swap in Shields move icon from Jurassic World Alive

Target Self. Shield 50% for 2 turns, 2 attacks. Lockdown 2 turns.

Low Tide move icon from Jurassic World Alive

Low Tide

On escape

Target Self. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Increase Speed 10% for 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,1504,725
Damage1,2001,800
Speed126166
Armor15%15%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,030773
1815020,0002,131812
1920030,0002,238852
2025040,0002,350895
2130050,0002,468940
2235060,0002,591987
2340070,0002,7201,036
2450080,0002,8571,088
2575090,0003,0001,142
261,000100,0003,1501,200
271,250120,0003,3071,260
281,500150,0003,4721,323
292,000200,0003,6461,389
302,500250,0003,8281,458
313,000250,0004,0001,524
323,000250,0004,1581,584
333,000250,0004,3151,644
343,000250,0004,4881,710
353,000250,0004,7251,800
26 left
HP 3,150DMG 1,200SPD 126
Simulated battles · Level 26 vs 26 · No boosts

How to beat Ankylodactylus: counters that win

Battle level
187 of 494 beat it164 it beats

To beat Ankylodactylus, bring Scelidosaurus, the best Legendary counter. Use Regenerating Bulwark, then Healing Decimation, then Superior Vulnerability, then Regenerating Bulwark, then Healing Decimation to win with about 98% HP left. Overall best: Indolycan (Apex). Ankylodactylus: Indolycan, Indoraptor Mattel and Nominrex beat it at level 26, and it beats 164 of 494 creatures.

How to beat Ankylodactylus with Scelidosaurus, move by move

  • If Ankylodactylus opens with Sideflap: Regenerating Bulwark, then Healing Decimation, then Superior Vulnerability, then Regenerating Bulwark, then Healing Decimation. Wins with 98% HP left.
  • If Ankylodactylus opens with Shielded Evasive Strike: Regenerating Bulwark, then Resilient Group Rampage, then Healing Decimation. Wins with 100% HP left.
  • If Ankylodactylus opens with Instant Dodge Impact: Regenerating Bulwark, then Healing Decimation, then Superior Vulnerability, then Regenerating Bulwark, then Healing Decimation. Wins with 98% HP left.

Each fight is played out move by move. Ankylodactylus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,900 / 4,900 HP
VSReady
Ankylodactylus, a Legendary creature in Jurassic World Alive
Ankylodactylus
3,150 / 3,150 HP

If Ankylodactylus opens with…

  1. Turn 14,900 vs 3,150 HP
  2. Turn 24,900 vs 944 HP
  3. Turn 34,900 vs 313 HP
  4. Turn 44,422 vs 313 HP
  5. Turn 54,821 vs 0 HP

Scelidosaurus wins with 4,821 HP left (98%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Scelidosaurus is higher level or boosted, this win only gets safer; if Ankylodactylus is, it can turn the result, so check both builds first.

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All 187 creatures that can beat Ankylodactylus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 38 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Ankylodactylus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.