Build options
Compare TroodonCreate a custom version

Your build

Health
3,000
Damage
1,200
Speed
130
Armor
0%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
Immune
Rend
0%
Speed reduction
50%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Crafty Strike move icon from Jurassic World Alive

Target lowest HP opponent. Attack , bypassing Armor, Dodge.

Target highest damage opponent. Remove Crit increase. Remove Damage increase.

High Pounce move icon from Jurassic World Alive

Target highest damage opponent. Attack . Reduce Damage 50% for 1 turn, 2 attacks.

Cooldown: 1.

Cautious Cunning Rampage move icon from Jurassic World Alive

Priority.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Cooldown: 2.

Swap in Nullification move icon from Jurassic World Alive

Target most positive effects opponent. Remove all effects.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage1,2001,800
Speed130170
Armor0%0%
Crit chance15%15%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,515606
131504,0001,590636
142006,0001,670668
152508,0001,754701
1630010,0001,841736
1735015,0001,933773
1840020,0002,030812
1950030,0002,132852
2075040,0002,238895
211,00050,0002,350940
221,25060,0002,468987
231,50070,0002,5911,036
242,00080,0002,7201,088
252,50090,0002,8571,142
263,000100,0003,0001,200
273,500120,0003,1491,260
284,000150,0003,3071,323
295,000200,0003,4721,389
307,500250,0003,6461,458
3110,000250,0003,8101,524
3210,000250,0003,9601,584
3310,000250,0004,1101,644
3410,000250,0004,2751,710
3510,000250,0004,5001,800
26 left
HP 3,000DMG 1,200SPD 130
Simulated battles · Level 26 vs 26 · No boosts

How to beat Troodon: counters that win

Battle level
292 of 494 beat it182 it beats

To beat Troodon, bring Gigantspinosaurus, the best Epic counter. Use Bracing Taunt and Impact to win with about 85% HP left. Overall best: Coelocephalus (Apex). Troodon: Coelocephalus, Gryganyth and Paralidactylus beat it at level 26, and it beats 182 of 494 creatures.

How to beat Troodon with Gigantspinosaurus, move by move

  • If Troodon opens with Crafty Strike: Bracing Taunt and Impact. Wins with 85% HP left.
  • If Troodon opens with High Pounce: Bracing Taunt and Impact. Wins with 85% HP left.
  • If Troodon opens with Cautious Cunning Rampage: Bracing Taunt and Impact. Wins with 85% HP left.

Each fight is played out move by move. Troodon sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,980 / 4,980 HP
VSReady
Troodon, an Epic creature in Jurassic World Alive
Troodon
3,000 / 3,000 HP

If Troodon opens with…

  1. Turn 14,980 vs 900 HP
  2. Turn 24,233 vs 0 HP

Gigantspinosaurus wins with 4,233 HP left (85%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Gigantspinosaurus is higher level or boosted, this win only gets safer; if Troodon is, it can turn the result, so check both builds first.

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All 292 creatures that can beat Troodon

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 47 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Troodon in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.