Build options
Compare Oviraptor Gen 2Create a custom version

Your build

Health
3,300
Damage
1,350
Speed
131
Armor
0%
Crit chance
25%
Crit damage
1.5×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
75%
Stun
0%
Swap prevention
50%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Critical Strike move icon from Jurassic World Alive

Target lowest HP opponent. Attack , always critical.

Group Critical Alert move icon from Jurassic World Alive

Above 50% HP

Priority.

Target all allies. Increase Crit Chance 100% for 2 turns, 4 attacks.

Target all opponents. Reduce Damage 50% for 2 turns, 4 attacks.

Cooldown: 2.

50% HP or lessDetails of the 50% HP or less form

Priority.

Target all allies. Increase Crit Chance 50% for 2 turns, 4 attacks.

Target all opponents. Reduce Damage 100% for 1 turn, 2 attacks.

Cooldown: 2.

Cunning Rampage move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Delay: 1. Cooldown: 1.

Target attacker. Attack .

Target Self. Increase Speed 30% for 1 turn.

Target all opponents. Reduce Healing 25% for 2 turns.

Swap in Dodge move icon from Jurassic World Alive

Target Self. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Lockdown 1 turn.

Critical Obstruction move icon from Jurassic World Alive

Target Self. Increase Crit Chance 30% for 2 turns, 2 attacks.

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,3004,950
Damage1,3502,025
Speed131171
Armor0%0%
Crit chance25%25%
Crit damage1.5×1.5×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,666681
131504,0001,749715
142006,0001,837751
152508,0001,929789
1630010,0002,025828
1735015,0002,127870
1840020,0002,233913
1950030,0002,345959
2075040,0002,4621,007
211,00050,0002,5851,057
221,25060,0002,7141,110
231,50070,0002,8501,166
242,00080,0002,9931,224
252,50090,0003,1421,285
263,000100,0003,3001,350
273,500120,0003,4641,417
284,000150,0003,6381,488
295,000200,0003,8201,562
307,500250,0004,0111,640
3110,000250,0004,1911,714
3210,000250,0004,3561,782
3310,000250,0004,5211,849
3410,000250,0004,7021,923
3510,000250,0004,9502,025
26 left
HP 3,300DMG 1,350SPD 131
Simulated battles · Level 26 vs 26 · No boosts

How to beat Oviraptor Gen 2: counters that win

Battle level
311 of 494 beat it168 it beats

To beat Oviraptor Gen 2, bring Baryothus, the best Epic counter. Use Echolocate, then Instant Resilient Impact to win with about 87% HP left. Overall best: Indolycan (Apex). Oviraptor Gen 2: Indolycan, Nominrex and Quetzalvexus beat it at level 26, and it beats 168 of 494 creatures.

How to beat Oviraptor Gen 2 with Baryothus, move by move

  • If Oviraptor Gen 2 opens with Critical Strike: Echolocate, then Instant Resilient Impact. Wins with 87% HP left.
  • If Oviraptor Gen 2 opens with Group Critical Alert: Echolocate, then Instant Resilient Impact. Wins with 100% HP left.

Each fight is played out move by move. Oviraptor Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,600 / 4,600 HP
VSReady
Oviraptor Gen 2, an Epic creature in Jurassic World Alive
Oviraptor Gen 2
3,300 / 3,300 HP

If Oviraptor Gen 2 opens with…

  1. Turn 13,999 vs 3,300 HP
  2. Turn 23,999 vs 0 HP

Baryothus wins with 3,999 HP left (87%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryothus is higher level or boosted, this win only gets safer; if Oviraptor Gen 2 is, it can turn the result, so check both builds first.

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All 311 creatures that can beat Oviraptor Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 56 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Oviraptor Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.