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Oviraptor Gen 2
EpicCunningNon-hybrid

Oviraptor Gen 2

The Epic Oviraptor GEN 2 bears a unique white coloration across its feathers! Specialists believe this may help it camouflage in sand and surf environments.

Build your creature

Health
3,300
Damage
1,350
Speed
131
Armor
0%
Crit chance
25%
Crit damage
1.5×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,3004,950
Damage1,3502,025
Speed131171
Armor0%0%
Crit chance25%25%
Crit damage1.5×1.5×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,666681
131504,0001,749715
142006,0001,837751
152508,0001,929789
1630010,0002,025828
1735015,0002,127870
1840020,0002,233913
1950030,0002,345959
2075040,0002,4621,007
211,00050,0002,5851,057
221,25060,0002,7141,110
231,50070,0002,8501,166
242,00080,0002,9931,224
252,50090,0003,1421,285
263,000100,0003,3001,350
273,500120,0003,4651,417
284,000150,0003,6381,488
295,000200,0003,8201,562
307,500250,0004,0111,640
3110,000250,0004,1911,714
3210,000250,0004,3561,782
3310,000250,0004,5211,849
3410,000250,0004,7021,923
3510,000250,0004,9502,025
Level 26HP 3,300DMG 1,350SPD 131

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Critical Strike

Lv 11+Delay 0Cooldown 0

Lowest HP opponent. always crit, attack 1x.

active · Move 2

Group Critical Alert

Base / secureLv 11+Delay 0Cooldown 2Priority

All allies. increase Crit Chance by 100% for 2 turns, 4 attacks.

All opponents. reduce Damage by 50% for 2 turns, 4 attacks.

threatenedLv 11+Delay 0Cooldown 2Priority

HP 50%

All allies. increase Crit Chance by 50% for 2 turns, 4 attacks.

All opponents. reduce Damage by 100% for 1 turn, 2 attacks.

Variant details →
active · Move 3

Cunning Rampage

Lv 11+Delay 1Cooldown 1

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 2x.

Counter, swap & passive abilities 5
Lv 11+Delay 0Cooldown 0

Attacker. attack 1x.

Self. increase Speed by 30% for 1 turn.

All opponents. reduce Healing by 25% for 2 turns.

Lv 11+Delay 0Cooldown 0

Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks; cannot swap for 1 turn.

Lv 11+Delay 0Cooldown 0

Self. increase Crit Chance by 30% for 2 turns, 2 attacks.

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Oviraptor Gen 2’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot