Target lowest HP opponent.
Attack , always critical.
How to beat Oviraptor Gen 2: counters that win
To beat Oviraptor Gen 2, bring Baryothus, the best Epic counter. Use Echolocate, then Instant Resilient Impact to win with about 87% HP left. Overall best: Indolycan (Apex). Oviraptor Gen 2: Indolycan, Nominrex and Quetzalvexus beat it at level 26, and it beats 168 of 494 creatures.
How to beat Oviraptor Gen 2 with Baryothus, move by move
- If Oviraptor Gen 2 opens with Critical Strike: Echolocate, then Instant Resilient Impact. Wins with 87% HP left.
- If Oviraptor Gen 2 opens with Group Critical Alert: Echolocate, then Instant Resilient Impact. Wins with 100% HP left.
Each fight is played out move by move. Oviraptor Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Epic counters. Every counter is in the full list below.

If Oviraptor Gen 2 opens with…
- Turn 13,999 vs 3,300 HP
- Baryothus uses EcholocatePriority
- Oviraptor Gen 2 uses Critical Strike601 damageDodged
- Turn 23,999 vs 0 HP
- Baryothus uses Instant Resilient ImpactPriority3,425 damage
Baryothus wins with 3,999 HP left (87%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryothus is higher level or boosted, this win only gets safer; if Oviraptor Gen 2 is, it can turn the result, so check both builds first.
All 311 creatures that can beat Oviraptor Gen 2
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Oviraptor Gen 2 beats 168 creatures
DarwinopterusEpicWins77% HP left
DodoEpicWins72% HP left
Moros IntrepidusEpicWins71% HP left
PteranodonEpicWins67% HP left
DimodactylusEpicWins64% HP left
MegistotheriumEpicWins60% HP left
MonolophosaurusEpicWins55% HP left
OuranosaurusEpicWins54% HP left
EdaphosaurusEpicWins52% HP left
BeelzebufoEpicWins52% HP left
Spinosaurus Gen 2EpicWins51% HP left
ProcerathomimusEpicWins51% HP left
Quetzalcoatlus Gen 2EpicWins50% HP left
SecodontosaurusEpicWins48% HP left
AquilamimusEpicWins47% HP left
LystrosaurusEpicWins47% HP left
Tyrannosaurus RexEpicWins46% HP left
EdmontoguanodonEpicWins45% HP left
PurutaurusEpicWins44% HP left
GorgosuchusEpicWins41% HP left
BaryonyxEpicWins40% HP left
ScaphotatorEpicWins39% HP left
AndrewtodonEpicWins37% HP left
ErlikosaurusEpicWins36% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Oviraptor Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.


