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Grylenken
LegendaryCunningHybrid

Grylenken

DNA from two massive predators was fused in order to create this bird with a full set of teeth. Unlike most birds, Grylenken uses its teeth to slice up food before consumption. Its neck is also designed to withstand swallowing up to 70 lbs whole, and its feeding ritual involves tearing large aquatic prey into chunks before devouring. Grylenken’s taste for aquatic life comes from the crocodilian DNA involved in its fusion.

Build your creature

Health
3,600
Damage
1,500
Speed
130
Armor
10%
Crit chance
30%
Crit damage
1.5×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,5002,250
Speed130170
Armor10%10%
Crit chance30%30%
Crit damage1.5×1.5×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,320966
1815020,0002,4361,015
1920030,0002,5581,066
2025040,0002,6861,119
2130050,0002,8201,175
2235060,0002,9611,234
2340070,0003,1091,295
2450080,0003,2651,360
2575090,0003,4281,428
261,000100,0003,6001,500
271,250120,0003,7801,575
281,500150,0003,9691,653
292,000200,0004,1671,736
302,500250,0004,3751,823
313,000250,0004,5721,905
323,000250,0004,7521,980
333,000250,0004,9322,055
343,000250,0005,1302,137
353,000250,0005,4002,250
Level 26HP 3,600DMG 1,500SPD 130

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Devious Strike

Lv 16+Delay 0Cooldown 0

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 30% for 2 turns, 2 attacks.

Lowest HP opponent. attack 1x.

Highest damage opponent. reduce Damage by 25% for 2 turns, 4 attacks.

active · Move 2

Foul Raking Claws

Lv 16+Delay 0Cooldown 2

Most positive effects opponent. remove cloak; remove dodge.

Lowest HP opponent. remove crit increase; remove damage increase; attack 2x.

?
active · Move 3

Disarming Decimation

Lv 16+Delay 1Cooldown 2

Highest damage opponent. attack 2.5x; reduce Armor by 50% for 2 turns, 4 attacks; reduce Damage by 50% for 2 turns, 4 attacks.

active · Move 4

Instant Buff

Lv 16+Delay 0Cooldown 1Priority

Self. cleanse all negative effects; increase Speed by 10% for 2 turns.

All allies. increase Damage by 50% for 2 turns, 1 attack.

Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks.

Counter, swap & passive abilities 5
Lv 16+Delay 0Cooldown 0

Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks; cannot swap for 1 turn.

Lv 16+Delay 0Cooldown 0

Attacker. prevent swap for 2 turns.

Fastest opponent. stun 100% chance for 1 turn.

Attacker. attack 1x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Grylenken’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot