Build options
Compare NyctosaurusCreate a custom version

Your build

Health
4,200
Damage
1,600
Speed
126
Armor
0%
Crit chance
25%
Crit damage
1.35×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
50%
Rend
50%
Speed reduction
Immune
Stun
50%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Evasive Strike move icon from Jurassic World Alive

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Target lowest HP opponent. Attack .

Impact and Run move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Swap out.

Delay: 1. Cooldown: 1.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Remove Crit increase. Remove Damage increase. Reduce Crit Chance 100% for 1 turn, 2 attacks. Reduce Damage 50% for 1 turn, 2 attacks. Attack . Devour heal 40% over 3 turns.

Delay: 1. Cooldown: 1.

Priority.

Target highest damage opponent. Reduce all resistance 50% for 1 turn, 2 attacks.

Target lowest HP opponent. Reduce Healing 50% for 2 turns, 4 attacks.

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks. Attack .

Target highest HP opponent. Damage over time 25% per turn for 3 turns.

Cooldown: 2.

Target escaping opponent. Prevent swap 2 turns. Reduce Damage 50% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,6002,400
Speed126166
Armor0%0%
Crit chance25%25%
Crit damage1.35×1.35×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,7071,031
1815020,0002,8421,082
1920030,0002,9841,137
2025040,0003,1341,193
2130050,0003,2901,253
2235060,0003,4551,316
2340070,0003,6271,382
2450080,0003,8091,451
2575090,0004,0001,523
261,000100,0004,2001,600
271,250120,0004,4101,679
281,500150,0004,6301,764
292,000200,0004,8611,852
302,500250,0005,1051,944
313,000250,0005,3342,032
323,000250,0005,5442,112
333,000250,0005,7542,192
343,000250,0005,9852,280
353,000250,0006,3002,400
26 left
HP 4,200DMG 1,600SPD 126
Simulated battles · Level 26 vs 26 · No boosts

How to beat Nyctosaurus: counters that win

Battle level
108 of 494 beat it331 it beats

To beat Nyctosaurus, bring Titanotor, the best Legendary counter. Use Intimidating Stance, then Earth Shaking Stomp, then Fierce Devouring Rampage to win with about 37% HP left. Overall best: Indolycan (Apex). Nyctosaurus: Indolycan, Paralidactylus and Quetzalvexus beat it at level 26, and it beats 331 of 494 creatures.

How to beat Nyctosaurus with Titanotor, move by move

  • If Nyctosaurus opens with Evasive Strike: Intimidating Stance, then Earth Shaking Stomp, then Fierce Devouring Rampage. Wins with 37% HP left.
  • If Nyctosaurus opens with Afflicted Wounding Distraction: Intimidating Stance, then Instant Resilient Strike, then Instant Resilient Strike. Wins with 54% HP left.

Each fight is played out move by move. Nyctosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

5,100 / 5,100 HP
VSReady
Nyctosaurus, a Legendary creature in Jurassic World Alive
Nyctosaurus
4,200 / 4,200 HP

If Nyctosaurus opens with…

  1. Turn 14,752 vs 4,200 HP
  2. Turn 2Most likely roll3,020 vs 1,088 HP
  3. Turn 32,056 vs 0 HP
    • Nyctosaurus is stunned and loses the turn
    • Fierce Devouring Rampage move icon from Jurassic World AliveTitanotor uses Fierce Devouring Rampage4,150 damage
    • Titanotor takes 1,275 damage over time
    • Titanotor recovers 311 HP

Titanotor wins with 2,056 HP left (40%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Titanotor is higher level or boosted, this win only gets safer; if Nyctosaurus is, it can turn the result, so check both builds first.

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All 108 creatures that can beat Nyctosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 15 of 15 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Nyctosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.