Target lowest HP opponent.
Attack , bypassing Armor.
How to beat Nundasuchus: counters that win
To beat Nundasuchus, bring Velociraptor, the best Common counter. Use High Pounce to win with about 100% HP left. Overall best: Aquilosaurus (Unique). Nundasuchus: Aquilosaurus, Aquilotae and Arctocanis beat it at level 26, and it beats 99 of 494 creatures.
How to beat Nundasuchus with Velociraptor, move by move
- If Nundasuchus opens with Armor Piercing Strike: High Pounce. Wins with 100% HP left.
- If Nundasuchus opens with Ferocious Strike: High Pounce. Wins with 100% HP left.
Each fight is played out move by move. Nundasuchus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Common counters. Every counter is in the full list below.

If Nundasuchus opens with…
- Turn 11,650 vs 0 HP
- Velociraptor uses High Pounce3,138 damage
- Nundasuchus picks Armor Piercing Strike, but Velociraptor acts first and knocks it out with High Pounce, so Armor Piercing Strike never happens.
Velociraptor wins with 1,650 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Velociraptor is higher level or boosted, this win only gets safer; if Nundasuchus is, it can turn the result, so check both builds first.
All 388 creatures that can beat Nundasuchus
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Nundasuchus beats 99 creatures
Dilophosaurus Gen 2CommonWins100% HP left
Monolophosaurus Gen 2CommonWins100% HP left
Ankylosaurus Gen 2CommonWins66% HP left
EiniosaurusCommonWins66% HP left
GlyptodonCommonWins66% HP left
ScolosaurusCommonWins66% HP left
StegosaurusCommonWins66% HP left
CoelurosauravusCommonWins64% HP left
HatzegopteryxCommonWins61% HP left
ParasaurolophusCommonWins60% HP left
OphiacodonCommonWins49% HP left
Irritator Gen 2CommonWins40% HP left
Purussaurus Gen 2CommonWins34% HP left
MajungasaurusCommonWins33% HP left
MiragaiaCommonWins33% HP left
Triceratops Gen 2CommonWins33% HP left
AmphicyonCommonWins28% HP left
Dracorex Gen 2CommonWins24% HP left
ArchaeotheriumCommonWins21% HP left
EuoplocephalusCommonWins19% HP left
Dimetrodon Gen 2CommonWins16% HP left
DeinocheirusCommonWins9% HP left
AllosaurusCommonWins8% HP left
TarbosaurusCommonWins7% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Nundasuchus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.


