Build options
Compare NundasuchusCreate a custom version

Your build

Health
3,000
Damage
1,600
Speed
128
Armor
0%
Crit chance
25%
Crit damage
1.5×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Ferocious Strike move icon from Jurassic World Alive

Target Self. Increase Damage 50% for 3 turns, 6 attacks.

Target lowest HP opponent. Attack .

Cooldown: 3.

Target Self. Increase Damage 50% for 3 turns, 2 attacks. Increase Crit Chance 15% for 3 turns, 2 attacks. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage1,6002,400
Speed128168
Armor0%0%
Crit chance25%25%
Crit damage1.5×1.5×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21005930496
315010976520
4200251,025546
5250501,076574
63001001,130603
73502001,187633
84004001,246664
95006001,308698
107508001,374732
111,0001,0001,442769
121,2502,0001,515808
131,5004,0001,590848
142,0006,0001,670890
152,5008,0001,754935
163,00010,0001,841982
173,50015,0001,9331,031
184,00020,0002,0301,082
195,00030,0002,1321,137
207,50040,0002,2381,193
2110,00050,0002,3501,253
2212,50060,0002,4681,316
2315,00070,0002,5911,382
2420,00080,0002,7201,451
2525,00090,0002,8571,523
2630,000100,0003,0001,600
2735,000120,0003,1491,679
2840,000150,0003,3071,764
2950,000200,0003,4721,852
3075,000250,0003,6461,944
31100,000250,0003,8102,032
32100,000250,0003,9602,112
33100,000250,0004,1102,192
34100,000250,0004,2752,280
35100,000250,0004,5002,400
26 left
HP 3,000DMG 1,600SPD 128
Simulated battles · Level 26 vs 26 · No boosts

How to beat Nundasuchus: counters that win

Battle level
388 of 494 beat it99 it beats

To beat Nundasuchus, bring Velociraptor, the best Common counter. Use High Pounce to win with about 100% HP left. Overall best: Aquilosaurus (Unique). Nundasuchus: Aquilosaurus, Aquilotae and Arctocanis beat it at level 26, and it beats 99 of 494 creatures.

How to beat Nundasuchus with Velociraptor, move by move

  • If Nundasuchus opens with Armor Piercing Strike: High Pounce. Wins with 100% HP left.
  • If Nundasuchus opens with Ferocious Strike: High Pounce. Wins with 100% HP left.

Each fight is played out move by move. Nundasuchus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

1,650 / 1,650 HP
VSReady
Nundasuchus, a Common creature in Jurassic World Alive
Nundasuchus
3,000 / 3,000 HP

If Nundasuchus opens with…

  1. Turn 11,650 vs 0 HP
    • High Pounce move icon from Jurassic World AliveVelociraptor uses High Pounce3,138 damage
    • Nundasuchus picks Armor Piercing Strike, but Velociraptor acts first and knocks it out with High Pounce, so Armor Piercing Strike never happens.

Velociraptor wins with 1,650 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Velociraptor is higher level or boosted, this win only gets safer; if Nundasuchus is, it can turn the result, so check both builds first.

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All 388 creatures that can beat Nundasuchus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 18 of 18 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Nundasuchus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.