Compare Jurassic World Alive dinosaurs
MonkeyondactylusUnique
'93 Classic T. RexOmega
AcrocanthopsLegendary
AcrocanthosaurusEpic
AenocyonyxUnique
AerospinosaurusUnique
AerotitanEpic
AilurarctosEpic
AlacranixApex
AlankydactylusApex
AlankyloceratopsUnique
AlankylosaurusLegendary
AlanqaEpic
AlbertoceviaUnique
AlbertosaurusRare
AlbertospinosUnique
AlioramusEpic
AliorasuchusUnique
AllodriguesUnique
AlloraptorLegendary
AllosaurusCommon
Allosaurus Gen2Epic
AllosinosaurusLegendary
AmargasaurusRare
AmargocephalusEpic
AmpelorexUnique
AmpelosaurusEpic
AmphicyonCommon
AndrewsarchusRare
AndrewtheriumEpic
AndrewtodonEpic
AndrewtopsUnique
AngelLegendary
AnimantarxEpic
AnkylocodonRare
AnkylodactylusLegendary
AnkylodicurusEpic
AnkylomolochLegendary
Ankylos LuxApex
AnkylosaurusEpic
Ankylosaurus Gen 2Common- 488 more. Keep typing to narrow the list.
Comparing Monkeyondactylus. Level 26, no boosts, no enhancements.
Level 26, no boosts, no enhancements.
Stats
| Stat | |
|---|---|
| Health | 4,500 |
| Damage | 1,650 |
| Speed | 125 |
| Armor | 20% |
| Crit chance | 10% |
| Crit damage | 1.25× |
| Level | 26 |
| Class | Cunning + Resilient |
The highest value in each row is in bold, with its lead over the next best.
Moves
Monkeyondactylus
- Delay 0 · Cooldown 0Priority
Self: cleanse all negative effects, 100% chance to dodge 67% of damage for 1 turn, 2 attacks, increase Speed by 10% for 2 turns, taunt for 1 turn.
- Delay 0 · Cooldown 2
Lowest HP opponent: reduce all resistance by 50% for 2 turns, reduce Damage by 50% for 2 turns, 4 attacks, reduce Speed by 50% for 2 turns, 4 attacks, destroy shields. Highest HP opponent: bypass armor, deal 50% of max HP as damage (rend). Self: heal 33% of max HP.
- Delay 1 · Cooldown 1Priority
Self: remove damage reduction. Fastest opponent: remove dodge. Most positive effects opponent: remove cloak. Fastest opponent: remove speed increase. Lowest HP opponent: attack 2x. Highest HP opponent: vulnerable 50% for 2 turns, 2 attacks.
- Delay 0 · Cooldown 2
All opponents: stun 75% chance for 1 turn, reduce Armor by 50% for 2 turns, 4 attacks, attack 1.5x. Self: heal 1x damage.
Counter, swap-in and passive (2)
- Swap-in
Self: shield 100% for 1 turn, 8 attacks, taunt for 1 turn, cannot swap for 2 turns, heal 33% of max HP.
- On escape
Self: 100% chance to dodge 67% of damage for 1 turn, 2 attacks, increase Speed by 10% for 1 turn.
Resistances
- Immune: Damage reduction, Stun, Swap prevention and Vulnerability
- 50%: Armor reduction
- 0%: Crit reduction, Damage over time, Rend, Speed reduction, Taunt, Affliction, Healing reduction and Daze
Counters
From simulated one-on-one battles at level 26 with no boosts, against 494 creatures.
- Monkeyondactylus beats 356 of 494 and is beaten by 40.
Beats Monkeyondactylus (40)
AliorasuchusUnique · Wins, 100% HP left
Proto LuxApex · Wins, 100% HP left
ParalidactylusApex · Wins, 93% HP left
CoelocephalusApex · Wins, 89% HP left
MegatyrannusApex · Wins, 68% HP left
ParalitrosaurusUnique · Wins, 65% HP left
AmpelorexUnique · Wins, 57% HP left
PelorosuchusLegendary · Wins, 56% HP left
Tier, build and costs
Simulated tier
| Item | Monkeyondactylus |
|---|---|
| Tier | A tier, wins 82% |
| Rank | 73 of 495 |
From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.
Enhancements
| Item | Monkeyondactylus |
|---|---|
| Enhancements | From level 30: +10% health, +10% damage, +2 speed, +1 boost slot, Reactive ability |
Stats on this page leave enhancements out. Plan them on each creature’s page.
Costs to level 26
| Item | Monkeyondactylus |
|---|---|
| DNA | 1,000level 21 to 26 |
| Coins | 400,000 |
| To create | 250 DNA |
Fusion
| Item | Monkeyondactylus |
|---|---|
| Made from | Monkeydactyl (200 DNA, level 15+) + Ankylodactylus (200 DNA, level 15+)200 coins per fuse |
| Fuses into | Nothing |
Tournaments and raids
| Item | Monkeyondactylus |
|---|---|
| Tournament formats | Allowed in 98 of 289 |
| Raid | Not a raid boss |
Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.