Group Resilient Strike
Self. remove damage reduction.
All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

This giant spined lizard discovered in China is remarkable for the large shoulder spines it used to guard its flanks!
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,980 | 7,470 | |
| Damage | 1,350 | 2,025 | |
| Speed | 112 | 152 | |
| Armor | 15% | 15% | |
| Crit chance | 15% | 15% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 12 | 100 | 2,000 | 2,515 | 681 |
| 13 | 150 | 4,000 | 2,640 | 715 |
| 14 | 200 | 6,000 | 2,772 | 751 |
| 15 | 250 | 8,000 | 2,911 | 789 |
| 16 | 300 | 10,000 | 3,057 | 828 |
| 17 | 350 | 15,000 | 3,210 | 870 |
| 18 | 400 | 20,000 | 3,370 | 913 |
| 19 | 500 | 30,000 | 3,539 | 959 |
| 20 | 750 | 40,000 | 3,716 | 1,007 |
| 21 | 1,000 | 50,000 | 3,901 | 1,057 |
| 22 | 1,250 | 60,000 | 4,097 | 1,110 |
| 23 | 1,500 | 70,000 | 4,301 | 1,166 |
| 24 | 2,000 | 80,000 | 4,516 | 1,224 |
| 25 | 2,500 | 90,000 | 4,742 | 1,285 |
| 26 | 3,000 | 100,000 | 4,980 | 1,350 |
| 27 | 3,500 | 120,000 | 5,229 | 1,417 |
| 28 | 4,000 | 150,000 | 5,490 | 1,488 |
| 29 | 5,000 | 200,000 | 5,764 | 1,562 |
| 30 | 7,500 | 250,000 | 6,053 | 1,640 |
| 31 | 10,000 | 250,000 | 6,324 | 1,714 |
| 32 | 10,000 | 250,000 | 6,573 | 1,782 |
| 33 | 10,000 | 250,000 | 6,822 | 1,849 |
| 34 | 10,000 | 250,000 | 7,096 | 1,923 |
| 35 | 10,000 | 250,000 | 7,470 | 2,025 |
Active moves at a glance. Select a name for full details.
Self. remove damage reduction.
All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Self. taunt for 1 turn; shield 50% for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks; cleanse damage reduction; heal 1x damage.
Highest damage opponent. attack 1.5x.
Most positive effects opponent. remove all positive effects.
Lowest HP opponent. attack 2x.
Self. cleanse damage reduction; increase Damage by 25% for 1 turn, 1 attack.
Attacker. remove dodge; attack 1x.
Self. shield 50% for 2 turns, 2 attacks; cannot swap for 2 turns.
Most positive effects opponent. reduce Damage by 50% for 1 turn, 2 attacks.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Gigantspinosaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot