Build options
Compare GigantspinosaurusCreate a custom version

Your build

Health
4,980
Damage
1,350
Speed
112
Armor
15%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
75%
Rend
50%
Speed reduction
50%
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Group Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target all opponents. Remove Dodge. Remove Cloak. Remove Speed increase. Attack , bypassing Absorb.

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Target Self. Taunt 1 turn. Shield 50% for 2 turns, 4 attacks. Increase Armor 25% for 2 turns, 4 attacks. Cleanse Damage reduction. Heal 1,350.

Target highest damage opponent. Attack .

Cooldown: 1.

Nullifying Rampage move icon from Jurassic World Alive

Target most positive effects opponent. Remove all positive effects.

Target lowest HP opponent. Attack .

Delay: 1. Cooldown: 2.

Luring Counter Strike

Counter-attack

Target Self. Cleanse Damage reduction. Increase Damage 25% for 1 turn, 1 attack.

Target attacker. Remove Dodge. Attack .

Target Self. Shield 50% for 2 turns, 2 attacks. Lockdown 2 turns.

Target most positive effects opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,9807,470
Damage1,3502,025
Speed112152
Armor15%15%
Crit chance15%15%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,515681
131504,0002,640715
142006,0002,772751
152508,0002,911789
1630010,0003,057828
1735015,0003,210870
1840020,0003,370913
1950030,0003,539959
2075040,0003,7161,007
211,00050,0003,9011,057
221,25060,0004,0971,110
231,50070,0004,3011,166
242,00080,0004,5161,224
252,50090,0004,7421,285
263,000100,0004,9801,350
273,500120,0005,2291,417
284,000150,0005,4901,488
295,000200,0005,7641,562
307,500250,0006,0531,640
3110,000250,0006,3241,714
3210,000250,0006,5731,782
3310,000250,0006,8221,849
3410,000250,0007,0961,923
3510,000250,0007,4702,025
26 left
HP 4,980DMG 1,350SPD 112
Simulated battles · Level 26 vs 26 · No boosts

How to beat Gigantspinosaurus: counters that win

Battle level
91 of 494 beat it361 it beats

To beat Gigantspinosaurus, bring Gryganyth. Use Maximum Ferocity, then Healing Fierce Strike to win with about 100% HP left. No Epic creature wins this one-on-one. Gigantspinosaurus: Gryganyth, Draco Intrepidus and Paralidactylus beat it at level 26, and it beats 361 of 494 creatures.

How to beat Gigantspinosaurus with Gryganyth, move by move

  • If Gigantspinosaurus opens with Group Resilient Strike: Maximum Ferocity, then Healing Fierce Strike. Wins with 100% HP left.
  • If Gigantspinosaurus opens with Bracing Taunt and Impact: Maximum Ferocity, then Healing Fierce Strike. Wins with 100% HP left.

Each fight is played out move by move. Gigantspinosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 counters. No Epic creature wins this one-on-one. Every counter is in the full list below.

5,200 / 5,200 HP
VSReady
Gigantspinosaurus, an Epic creature in Jurassic World Alive
Gigantspinosaurus
4,980 / 4,980 HP

If Gigantspinosaurus opens with…

  1. Turn 14,570 vs 2,988 HP
  2. Turn 25,200 vs 0 HP

Gryganyth wins with 5,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Gryganyth is higher level or boosted, this win only gets safer; if Gigantspinosaurus is, it can turn the result, so check both builds first.

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All 91 creatures that can beat Gigantspinosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 91

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Gigantspinosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.