Build options
Compare Erlikosaurus Gen 2Create a custom version

Your build

Health
3,000
Damage
1,350
Speed
129
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Minimal Speedup Strike move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Increase Speed 10% for 3 turns.

Precise Rampage move icon from Jurassic World Alive

Target lowest HP opponent. Attack , bypassing Dodge.

Cooldown: 1.

Debilitating Distraction move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 75% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack .

Cooldown: 3.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage1,3502,025
Speed129169
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,187534
81504001,246560
92006001,308589
102508001,374618
113001,0001,442649
123502,0001,515681
134004,0001,590715
145006,0001,670751
157508,0001,754789
161,00010,0001,841828
171,25015,0001,933870
181,50020,0002,030913
192,00030,0002,132959
202,50040,0002,2381,007
213,00050,0002,3501,057
223,50060,0002,4681,110
234,00070,0002,5911,166
245,00080,0002,7201,224
257,50090,0002,8571,285
2610,000100,0003,0001,350
2712,500120,0003,1491,417
2815,000150,0003,3071,488
2920,000200,0003,4721,562
3025,000250,0003,6461,640
3130,000250,0003,8101,714
3230,000250,0003,9601,782
3330,000250,0004,1101,849
3430,000250,0004,2751,923
3530,000250,0004,5002,025
26 left
HP 3,000DMG 1,350SPD 129
Simulated battles · Level 26 vs 26 · No boosts

How to beat Erlikosaurus Gen 2: counters that win

Battle level
387 of 494 beat it93 it beats

To beat Erlikosaurus Gen 2, bring Ankylocodon, the best Rare counter. Use Group Bulwark, then Superiority Rampage, then Vitalizing Impact to win with about 100% HP left. Overall best: Aquilosaurus (Unique). Erlikosaurus Gen 2: Aquilosaurus, Aquilotae and Arctocanis beat it at level 26, and it beats 93 of 494 creatures.

How to beat Erlikosaurus Gen 2 with Ankylocodon, move by move

  • If Erlikosaurus Gen 2 opens with Minimal Speedup Strike: Group Bulwark, then Superiority Rampage, then Vitalizing Impact. Wins with 100% HP left.
  • If Erlikosaurus Gen 2 opens with Precise Rampage: Group Bulwark, then Superiority Rampage, then Vitalizing Impact. Wins with 100% HP left.
  • If Erlikosaurus Gen 2 opens with Debilitating Distraction: Group Bulwark, then Superiority Rampage, then Vitalizing Impact. Wins with 100% HP left.

Each fight is played out move by move. Erlikosaurus Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Erlikosaurus Gen 2, a Rare creature in Jurassic World Alive
Erlikosaurus Gen 2
3,000 / 3,000 HP

If Erlikosaurus Gen 2 opens with…

  1. Turn 14,330 vs 3,000 HP
  2. Turn 24,160 vs 690 HP
  3. Turn 34,500 vs 0 HP

Ankylocodon wins with 4,500 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Ankylocodon is higher level or boosted, this win only gets safer; if Erlikosaurus Gen 2 is, it can turn the result, so check both builds first.

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All 387 creatures that can beat Erlikosaurus Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 48 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Erlikosaurus Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.