Build options
Compare DreadactylusCreate a custom version

Your build

Health
4,200
Damage
1,000
Speed
112
Armor
5%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
33%
Speed reduction
Immune
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Superior Vulnerability move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target fastest opponent. Reduce Speed 50% for 2 turns.

Target lowest HP opponent. Attack , bypassing Dodge.

Target fastest opponent. Vulnerable 50% for 2 turns, 1 attack.

Cunning Impact move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Cooldown: 1.

Taunting Rampage move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Taunt 1 turn.

Delay: 1. Cooldown: 1.

Counter Vulnerability move icon from Jurassic World Alive

Counter Vulnerability

Counter-attack

Target attacker. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Stuck Landing move icon from Jurassic World Alive

Target Self. Dodge 100% chance, 100% of damage, for 1 turn, 2 attacks. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,0001,500
Speed112152
Armor5%5%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,707644
1815020,0002,842676
1920030,0002,984710
2025040,0003,134746
2130050,0003,290783
2235060,0003,455822
2340070,0003,627863
2450080,0003,809906
2575090,0004,000952
261,000100,0004,2001,000
271,250120,0004,4101,050
281,500150,0004,6301,102
292,000200,0004,8611,157
302,500250,0005,1051,215
313,000250,0005,3341,270
323,000250,0005,5441,320
333,000250,0005,7541,370
343,000250,0005,9851,425
353,000250,0006,3001,500
26 left
HP 4,200DMG 1,000SPD 112
Simulated battles · Level 26 vs 26 · No boosts

How to beat Dreadactylus: counters that win

Battle level
325 of 494 beat it148 it beats

To beat Dreadactylus, bring Scelidosaurus, the best Legendary counter. Use Superior Vulnerability, then Regenerating Bulwark, then Healing Decimation to win with about 100% HP left. Overall best: Aquiraptor (Unique). Dreadactylus: Aquiraptor, Indolycan and Cryolophosaurus Mattel beat it at level 26, and it beats 148 of 494 creatures.

How to beat Dreadactylus with Scelidosaurus, move by move

  • If Dreadactylus opens with Superior Vulnerability: Superior Vulnerability, then Regenerating Bulwark, then Healing Decimation. Wins with 100% HP left.
  • If Dreadactylus opens with Group Decelerating Strike: Superior Vulnerability, then Regenerating Bulwark, then Healing Decimation. Wins with 100% HP left.
  • If Dreadactylus opens with Cunning Impact: Superior Vulnerability, then Regenerating Bulwark, then Healing Decimation. Wins with 100% HP left.

Each fight is played out move by move. Dreadactylus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,900 / 4,900 HP
VSReady
Dreadactylus, a Legendary creature in Jurassic World Alive
Dreadactylus
4,200 / 4,200 HP

If Dreadactylus opens with…

  1. Turn 14,293 vs 2,789 HP
  2. Turn 24,837 vs 2,789 HP
  3. Turn 34,900 vs 0 HP

Scelidosaurus wins with 4,900 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Scelidosaurus is higher level or boosted, this win only gets safer; if Dreadactylus is, it can turn the result, so check both builds first.

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All 325 creatures that can beat Dreadactylus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 79 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Dreadactylus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.