Build options
Compare IndolycanCreate a custom version

Your build

Health
4,500
Damage
1,700
Speed
130
Armor
0%
Crit chance
30%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
0%
Damage reduction
50%
Rend
50%
Speed reduction
Immune
Stun
75%
Swap prevention
Immune
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Indolycan reactive Unlocks at enhancement 5

At the start of the turn, if the opponent has a shield.

Highest HP opponent. destroy shields.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Cautious Disarming Strike move icon from Jurassic World Alive

Target Self. Increase Speed 10% for 1 turn, 1 attack. Dodge 75% chance, 67% of damage, for 1 turn, 1 attack.

Target highest HP opponent. Reduce Damage 50% for 1 turn, 1 attack.

Target lowest HP opponent. Attack , bypassing Dodge.

Target most positive effects opponent. Reduce Armor 30% for 2 turns, 4 attacks.

Distracting Devour Impact move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks. Attack . Devour heal 50% over 2 turns.

Cooldown: 2.

Priority.

Target all allies. Increase Damage 30% for 3 turns, 6 attacks. Increase Speed 25% for 3 turns, 6 attacks.

Target all opponents. Destroy shields. Attack , bypassing Absorb.

Cooldown: 2.

Cloak of Rage move icon from Jurassic World Alive

Acts last.

Target all allies. Cleanse. Increase Damage 50% for 3 turns, 2 attacks. Increase Speed 25% for 2 turns, 4 attacks.

Target all opponents. Increase Damage 50% for 2 turns, 1 attack.

Target all allies. Cloak for 2 turns, 1 attack: 75% chance to dodge 67% of damage, next attack 2×.

Target all opponents. Reduce Armor 100% for 2 turns, 4 attacks.

Cooldown: 3.

Critical Ambush move icon from Jurassic World Alive

Priority.

Target Self. Increase Speed 30% for 2 turns. Dodge 75% chance, 67% of damage, for 2 turns, 2 attacks.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Target Self. Increase Crit Chance 50% for 2 turns, 2 attacks. Lockdown 2 turns.

Disarming Lockdown on Escape move icon from Jurassic World Alive

Target escaping opponent. Prevent swap 1 turn.

Target highest HP opponent. Reduce Armor 100% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,7002,550
Speed130170
Armor0%0%
Crit chance30%30%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,7251,784
28150150,0004,9611,874
29200200,0005,2091,967
30250250,0005,4692,066
31400250,0005,7152,159
32400250,0005,9402,244
33400250,0006,1652,329
34400250,0006,4122,422
35400250,0006,7502,550
26 left
HP 4,500DMG 1,700SPD 130
Simulated battles · Level 26 vs 26 · No boosts

How to beat Indolycan: counters that win

Battle level
16 of 494 beat it470 it beats

To beat Indolycan, bring Paralidactylus, the best Apex counter. Use Bellowing Citadel, then Fortifying Thagomizer Sweep to win with about 98% HP left. Indolycan: Paralidactylus, Shantrospinos and Scelidosaurus beat it at level 26 (Aliorasuchus and Tyrannodactylus win on good rolls), and it beats 470 of 494 creatures.

How to beat Indolycan with Paralidactylus, move by move

  • If Indolycan opens with Cautious Disarming Strike: Bellowing Citadel, then Payback Wounding Rampage, then Fortifying Thagomizer Sweep. Wins with 100% HP left.
  • If Indolycan opens with Distracting Devour Impact: Bellowing Citadel, then Payback Wounding Rampage, then Fortifying Thagomizer Sweep. Wins with 100% HP left.
  • If Indolycan opens with Howling Rampage: Bellowing Citadel, then Fortifying Thagomizer Sweep. Wins with 98% HP left.
  • If Indolycan opens with Cloak of Rage: Bellowing Citadel, then Payback Wounding Rampage, then Fortifying Thagomizer Sweep. Wins with 100% HP left.

Each fight is played out move by move. Indolycan sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Apex counters. Every counter is in the full list below.

5,100 / 5,100 HP
VSReady
Indolycan, an Apex creature in Jurassic World Alive
Indolycan
4,500 / 4,500 HP

If Indolycan opens with…

  1. Turn 15,009 vs 4,500 HP
  2. Turn 2Most likely roll5,100 vs 1,765 HP
  3. Turn 35,100 vs 0 HP

Paralidactylus wins with 5,100 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Paralidactylus is higher level or boosted, this win only gets safer; if Indolycan is, it can turn the result, so check both builds first.

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All 16 creatures that can beat Indolycan

Showing 9 of 9 Apex

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Indolycan in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.