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Baryothus
EpicFierce + ResilientHybrid

Baryothus

One of the most unusual traits of Baryothus is inherited from Leucistic Baryonyx. A specialized visual filtering system gives Baryothus excellent low-light vision, perfectly adapted to murky rivers and floodplains, making it a master ambusher in these terrains.

Build your creature

Health
4,600
Damage
1,400
Speed
118
Armor
10%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,6006,900
Damage1,4002,100
Speed118158
Armor10%10%
Crit chance5%5%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,323707
131504,0002,439742
142006,0002,561779
152508,0002,689818
1630010,0002,823859
1735015,0002,965902
1840020,0003,113947
1950030,0003,269994
2075040,0003,4321,044
211,00050,0003,6041,096
221,25060,0003,7841,151
231,50070,0003,9731,209
242,00080,0004,1721,269
252,50090,0004,3811,333
263,000100,0004,6001,400
273,500120,0004,8301,470
284,000150,0005,0711,543
295,000200,0005,3241,620
307,500250,0005,5911,701
3110,000250,0005,8421,778
3210,000250,0006,0721,848
3310,000250,0006,3021,918
3410,000250,0006,5551,995
3510,000250,0006,9002,100
Level 26HP 4,600DMG 1,400SPD 118

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Blessed Shield Strike

Lv 11+Delay 0Cooldown 0

Fastest opponent. remove cloak.

Attacker. remove dodge.

Fastest opponent. attack 1x.

Self. shield 50% for 2 turns, 2 attacks; increase Healing by 33% for 2 turns.

active · Move 2

Echolocate

Lv 11+Delay 0Cooldown 2Priority

Self. increase Crit Chance by 30% for 4 turns, 2 attacks; increase Damage by 50% for 4 turns, 2 attacks; 100% chance to dodge 67% of damage for 2 turns, 2 attacks.

?
active · Move 3

Patient Fierce Wound

Lv 11+Delay 1Cooldown 1Last

Self. cleanse vulnerability.

Highest HP opponent. destroy shields; bypass armor, attack 1.75x, devour heal 40% over 2 turns; damage over time 20% per turn for 2 turns; remove taunt.

active · Move 4

Instant Resilient Impact

Lv 11+Delay 0Cooldown 1Priority

Self. remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 1.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.

Counter, swap & passive abilities 1
Lv 11+Delay 0Cooldown 0

Self. shield 100% for 1 turn, 4 attacks; taunt for 1 turn; cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Baryothus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot