Blessed Shield Strike
Fastest opponent. remove cloak.
Attacker. remove dodge.
Fastest opponent. attack 1x.
Self. shield 50% for 2 turns, 2 attacks; increase Healing by 33% for 2 turns.

One of the most unusual traits of Baryothus is inherited from Leucistic Baryonyx. A specialized visual filtering system gives Baryothus excellent low-light vision, perfectly adapted to murky rivers and floodplains, making it a master ambusher in these terrains.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,600 | 6,900 | |
| Damage | 1,400 | 2,100 | |
| Speed | 118 | 158 | |
| Armor | 10% | 10% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 150 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 12 | 100 | 2,000 | 2,323 | 707 |
| 13 | 150 | 4,000 | 2,439 | 742 |
| 14 | 200 | 6,000 | 2,561 | 779 |
| 15 | 250 | 8,000 | 2,689 | 818 |
| 16 | 300 | 10,000 | 2,823 | 859 |
| 17 | 350 | 15,000 | 2,965 | 902 |
| 18 | 400 | 20,000 | 3,113 | 947 |
| 19 | 500 | 30,000 | 3,269 | 994 |
| 20 | 750 | 40,000 | 3,432 | 1,044 |
| 21 | 1,000 | 50,000 | 3,604 | 1,096 |
| 22 | 1,250 | 60,000 | 3,784 | 1,151 |
| 23 | 1,500 | 70,000 | 3,973 | 1,209 |
| 24 | 2,000 | 80,000 | 4,172 | 1,269 |
| 25 | 2,500 | 90,000 | 4,381 | 1,333 |
| 26 | 3,000 | 100,000 | 4,600 | 1,400 |
| 27 | 3,500 | 120,000 | 4,830 | 1,470 |
| 28 | 4,000 | 150,000 | 5,071 | 1,543 |
| 29 | 5,000 | 200,000 | 5,324 | 1,620 |
| 30 | 7,500 | 250,000 | 5,591 | 1,701 |
| 31 | 10,000 | 250,000 | 5,842 | 1,778 |
| 32 | 10,000 | 250,000 | 6,072 | 1,848 |
| 33 | 10,000 | 250,000 | 6,302 | 1,918 |
| 34 | 10,000 | 250,000 | 6,555 | 1,995 |
| 35 | 10,000 | 250,000 | 6,900 | 2,100 |
Active moves at a glance. Select a name for full details.
Fastest opponent. remove cloak.
Attacker. remove dodge.
Fastest opponent. attack 1x.
Self. shield 50% for 2 turns, 2 attacks; increase Healing by 33% for 2 turns.
Self. increase Crit Chance by 30% for 4 turns, 2 attacks; increase Damage by 50% for 4 turns, 2 attacks; 100% chance to dodge 67% of damage for 2 turns, 2 attacks.
Self. cleanse vulnerability.
Highest HP opponent. destroy shields; bypass armor, attack 1.75x, devour heal 40% over 2 turns; damage over time 20% per turn for 2 turns; remove taunt.
Self. remove damage reduction.
Fastest opponent. remove dodge.
Most positive effects opponent. remove cloak.
Fastest opponent. remove speed increase.
Lowest HP opponent. attack 1.5x.
Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.
Self. shield 100% for 1 turn, 4 attacks; taunt for 1 turn; cannot swap for 2 turns.
Find up to five dinosaurs with a move sequence that covers Baryothus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot