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Megamimus
LegendaryCunning + FierceSuperhybrid

Megamimus

Megamimus inherits the speed and agility of its ancestor Procerathomimus, making it a powerful predator in its own right. Using this agility, it can draw in prey attempting to strike and flee only to inflict grievous wounds in turn.

Build your creature

Health
4,300
Damage
1,700
Speed
127
Armor
0%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3006,450
Damage1,7002,550
Speed127167
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,7711,095
1815020,0002,9101,150
1920030,0003,0561,208
2025040,0003,2081,268
2130050,0003,3691,331
2235060,0003,5371,398
2340070,0003,7141,468
2450080,0003,9001,541
2575090,0004,0951,619
261,000100,0004,3001,700
271,250120,0004,5151,785
281,500150,0004,7401,874
292,000200,0004,9771,967
302,500250,0005,2262,066
313,000250,0005,4612,159
323,000250,0005,6762,244
333,000250,0005,8912,329
343,000250,0006,1272,422
353,000250,0006,4502,550
Level 26HP 4,300DMG 1,700SPD 127

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Fierce Strike

Lv 16+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. destroy shields; remove taunt; bypass armor, attack 1x; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

?
active · Move 2

Mega Pounce

Lv 16+Delay 0Cooldown 2

Lowest HP opponent. destroy shields; bypass armor, attack 2x.

Self. reduce Armor by 25% for 2 turns.

Lowest HP opponent. reduce Healing by 50% for 2 turns.

active · Move 3

Fierce Rampage

Lv 16+Delay 1Cooldown 1

Self. cleanse vulnerability.

Highest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 2x.

active · Move 4

Evasive Stance

Lv 16+Delay 0Cooldown 3Priority

Self. 75% chance to dodge 67% of damage for 3 turns, 4 attacks.

Counter, swap & passive abilities 2
?
Lv 16+Delay 0Cooldown 0

Attacker. attack 0.75x, devour heal 60% over 2 turns.

Lowest HP opponent. reduce Damage by 50% for 2 turns, 2 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Megamimus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot