Cunning Strike
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1x.

If this hybrid were a dog it would be bull terrier. Its lean and muscular body tapers down towards its hips, giving it maximum power when lunging forward.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (120 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,650 | 6,975 | |
| Damage | 1,800 | 2,700 | |
| Speed | 120 | 160 | |
| Armor | 0% | 0% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 17 | 100 | 15,000 | 2,997 | 1,160 |
| 18 | 150 | 20,000 | 3,147 | 1,218 |
| 19 | 200 | 30,000 | 3,304 | 1,279 |
| 20 | 250 | 40,000 | 3,469 | 1,343 |
| 21 | 300 | 50,000 | 3,643 | 1,410 |
| 22 | 350 | 60,000 | 3,825 | 1,480 |
| 23 | 400 | 70,000 | 4,016 | 1,554 |
| 24 | 500 | 80,000 | 4,217 | 1,632 |
| 25 | 750 | 90,000 | 4,428 | 1,714 |
| 26 | 1,000 | 100,000 | 4,650 | 1,800 |
| 27 | 1,250 | 120,000 | 4,882 | 1,890 |
| 28 | 1,500 | 150,000 | 5,126 | 1,984 |
| 29 | 2,000 | 200,000 | 5,382 | 2,083 |
| 30 | 2,500 | 250,000 | 5,652 | 2,187 |
| 31 | 3,000 | 250,000 | 5,905 | 2,286 |
| 32 | 3,000 | 250,000 | 6,138 | 2,376 |
| 33 | 3,000 | 250,000 | 6,370 | 2,466 |
| 34 | 3,000 | 250,000 | 6,626 | 2,565 |
| 35 | 3,000 | 250,000 | 6,975 | 2,700 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1x.
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1.5x.
Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.
Lowest HP opponent. attack 1x.
Highest damage opponent. reduce Damage by 75% for 2 turns, 4 attacks.
Lowest HP opponent. attack 1x.
Variant details →All opponents. attack 2x.
All opponents. attack 2x; reduce Damage by 50% for 2 turns, 4 attacks.
Variant details →Attacker. reduce Damage by 15% for 2 turns, 4 attacks.
HP ≥ 50%
Attacker. reduce Damage by 10% for 2 turns, 4 attacks.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Acrocanthops’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot