Build options
Compare TitanotorCreate a custom version

Your build

Health
5,100
Damage
1,600
Speed
102
Armor
30%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
Immune
Rend
0%
Speed reduction
0%
Stun
50%
Swap prevention
50%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Instant Resilient Strike move icon from Jurassic World Alive

Priority.

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Priority.

Target Self. Increase Armor 50% for 2 turns, 4 attacks. Increase Damage 50% for 2 turns, 4 attacks.

Target highest damage opponent. Reduce Healing 50% for 2 turns.

Target Self. Cleanse.

Cooldown: 2.

Target lowest HP opponent. Reduce Armor 50% for 2 turns, 2 attacks. Attack , bypassing Dodge. Stun 100% chance for 1 turn.

Cooldown: 2.

Fierce Devouring Rampage move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor. Devour heal 60% over 4 turns. Remove Taunt.

Target Self. Cleanse Vulnerability.

Delay: 1. Cooldown: 1.

Target highest damage opponent. Stun 100% chance for 1 turn.

Target Self. Heal 100% max HP.

Target highest damage opponent. Heal 100% max HP.

Target Self. Lockdown 2 turns.

Target attacker. Prevent swap 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (102 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1007,650
Damage1,6002,400
Speed102142
Armor30%30%
Crit chance15%15%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0003,2871,031
1815020,0003,4511,082
1920030,0003,6241,137
2025040,0003,8051,193
2130050,0003,9951,253
2235060,0004,1951,316
2340070,0004,4051,382
2450080,0004,6251,451
2575090,0004,8571,523
261,000100,0005,1001,600
271,250120,0005,3551,679
281,500150,0005,6221,764
292,000200,0005,9031,852
302,500250,0006,1991,944
313,000250,0006,4772,032
323,000250,0006,7322,112
333,000250,0006,9872,192
343,000250,0007,2672,280
353,000250,0007,6502,400
26 left
HP 5,100DMG 1,600SPD 102
Simulated battles · Level 26 vs 26 · No boosts

How to beat Titanotor: counters that win

Battle level
64 of 494 beat it423 it beats

To beat Titanotor, bring Indominus Rex, the best Legendary counter. Use Dispersed Fierce Impact, then Instant Armor Piercing Rampage to win with about 45% HP left. Overall best: Shantrospinos (Apex). Titanotor: Shantrospinos, Skoonametrodon and Titanotholus beat it at level 26, and it beats 423 of 494 creatures.

How to beat Titanotor with Indominus Rex, move by move

  • If Titanotor opens with Instant Resilient Strike: Dispersed Fierce Impact, then Instant Armor Piercing Rampage. Wins with 63% HP left.
  • If Titanotor opens with Intimidating Stance: Dispersed Fierce Impact, then Instant Armor Piercing Rampage. Wins with 100% HP left.
  • If Titanotor opens with Earth Shaking Stomp: Dispersed Fierce Impact, then Instant Armor Piercing Rampage. Wins with 45% HP left.

Each fight is played out move by move. Titanotor sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Titanotor, a Legendary creature in Jurassic World Alive
Titanotor
5,100 / 5,100 HP

If Titanotor opens with…

  1. Turn 12,840 vs 2,987 HP
  2. Turn 22,840 vs 0 HP

Indominus Rex wins with 2,840 HP left (63%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Indominus Rex is higher level or boosted, this win only gets safer; if Titanotor is, it can turn the result, so check both builds first.

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All 64 creatures that can beat Titanotor

Showing 9 of 9 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Titanotor in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.