Build options
Compare TitanosaurusCreate a custom version

Your build

Health
4,800
Damage
1,250
Speed
100
Armor
30%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
50%
Swap prevention
50%
Taunt
0%
Vulnerability
Immune
Armor reduction
75%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Shielded Heavy Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability. Cleanse Damage reduction.

Target lowest HP opponent. Attack , bypassing Armor, Dodge.

Target fastest opponent. Remove Speed increase.

Target Self. Shield 50% for 2 turns, 2 attacks.

Priority.

Target Self. Increase Armor 50% for 2 turns, 4 attacks. Increase Damage 50% for 2 turns, 4 attacks.

Target highest damage opponent. Reduce Healing 50% for 2 turns.

Target Self. Cleanse.

Cooldown: 2.

Target lowest HP opponent. Reduce Armor 25% for 2 turns, 2 attacks. Attack , bypassing Dodge. Vulnerable 50% for 2 turns, 2 attacks.

Delay: 1. Cooldown: 1.

Decelerating Counter move icon from Jurassic World Alive

Decelerating Counter

Counter-attack

Target attacker. Reduce Speed 50% for 1 turn, 1 attack.

Target lowest HP opponent. Attack .

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (100 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,2501,875
Speed100140
Armor30%30%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,424631
131504,0002,545662
142006,0002,672696
152508,0002,806730
1630010,0002,946767
1735015,0003,094805
1840020,0003,248846
1950030,0003,411888
2075040,0003,581932
211,00050,0003,760979
221,25060,0003,9481,028
231,50070,0004,1461,079
242,00080,0004,3531,133
252,50090,0004,5711,190
263,000100,0004,8001,250
273,500120,0005,0401,312
284,000150,0005,2921,378
295,000200,0005,5561,447
307,500250,0005,8341,519
3110,000250,0006,0961,587
3210,000250,0006,3361,650
3310,000250,0006,5761,712
3410,000250,0006,8401,781
3510,000250,0007,2001,875
26 left
HP 4,800DMG 1,250SPD 100
Simulated battles · Level 26 vs 26 · No boosts

How to beat Titanosaurus: counters that win

Battle level
153 of 494 beat it290 it beats

To beat Titanosaurus, bring Giganotosaurus, the best Epic counter. Use Fierce Devouring Cleanse, then Fierce Rampage to win with about 83% HP left. Overall best: Aliorasuchus (Unique). Titanosaurus: Aliorasuchus, Gryganyth and Shantrospinos beat it at level 26, and it beats 290 of 494 creatures.

How to beat Titanosaurus with Giganotosaurus, move by move

  • If Titanosaurus opens with Shielded Heavy Strike: Fierce Devouring Cleanse, then Fierce Rampage. Wins with 83% HP left.
  • If Titanosaurus opens with Intimidating Stance: Fierce Devouring Cleanse, then Fierce Rampage. Wins with 100% HP left.

Each fight is played out move by move. Titanosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

5,400 / 5,400 HP
VSReady
Titanosaurus, an Epic creature in Jurassic World Alive
Titanosaurus
4,800 / 4,800 HP

If Titanosaurus opens with…

  1. Turn 14,500 vs 2,973 HP
  2. Turn 24,500 vs 0 HP

Giganotosaurus wins with 4,500 HP left (83%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Giganotosaurus is higher level or boosted, this win only gets safer; if Titanosaurus is, it can turn the result, so check both builds first.

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All 153 creatures that can beat Titanosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 19 of 19 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Titanosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.